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@dependabot dependabot bot commented on behalf of github Sep 23, 2025

⚠️ Dependabot is rebasing this PR ⚠️

Rebasing might not happen immediately, so don't worry if this takes some time.

Note: if you make any changes to this PR yourself, they will take precedence over the rebase.


Removes diff. It's no longer used after updating ancestor dependency three-custom-shader-material. These dependencies need to be updated together.

Removes diff

Updates three-custom-shader-material from 5.0.0 to 5.4.0

Changelog

Sourced from three-custom-shader-material's changelog.

Changelog

6.2.0

  • Add CustomShaderMaterial.clone() method
  • Update regex used to extract main function's body from user's shader code.

6.0.0

Rewritten from scratch, now with no dependencies, optimized performance and better type inference.

  • Add csm_Iridescence
  • Add csm_Transmission
  • Add csm_Thickness
  • Add csm_UnlitFac
    • Mix factor between lit (csm_DiffuseColor) and unlit (csm_FragColor) shading.
  • [BREAKING]: Removed official support for extending third-party materials and materials that already use onBeforeCompile.
    • This is due to the complexity of the implementation and the lack of a good way to handle it.
    • You can still extend materials, they may or may not work as expected.

5.5.0

  • [BREAKING]: Your shader code is now scoped!

    • Now you will not have token redefinition errors within your shader when using tokens already used by Three. For example mvPosition.
    • Please note that attributes, uniforms and varying cannot be scoped and will still cause errors if redefined. For example vUv
    • Shader code should not be broken. However, patchMaps might be, depending on your implementation. Please open an issue and I may help you fix it.
  • [BREAKING]: Made generic type T required for vanilla CustomShaderMaterial<T> class.

    • This facilitates better type inference for the base material props in vanilla contexts. React remains unchanged.
  • Add csm_Clearcoat

    • Clearcoat factor
  • Add csm_ClearcoatRoughness

    • Clearcoat roughness factor
  • Add csm_ClearcoatNormal

    • Perturbation to the fragment normal used for clearcoat shading
  • Refactor out string manipulations using glsl-tokenizer, glsl-token-functions and glsl-token-string making recompilation more performant and less error-prone.

5.3.4

  • Fix for Three r0.150.2

5.3.0

  • Add csm_bump

5.2.0

... (truncated)

Commits

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Removes [diff](https://github.com/kpdecker/jsdiff). It's no longer used after updating ancestor dependency [three-custom-shader-material](https://github.com/FarazzShaikh/THREE-CustomShaderMaterial). These dependencies need to be updated together.


Removes `diff`

Updates `three-custom-shader-material` from 5.0.0 to 5.4.0
- [Release notes](https://github.com/FarazzShaikh/THREE-CustomShaderMaterial/releases)
- [Changelog](https://github.com/FarazzShaikh/THREE-CustomShaderMaterial/blob/main/CHANGELOG.md)
- [Commits](https://github.com/FarazzShaikh/THREE-CustomShaderMaterial/commits)

---
updated-dependencies:
- dependency-name: diff
  dependency-version: 
  dependency-type: indirect
- dependency-name: three-custom-shader-material
  dependency-version: 5.4.0
  dependency-type: direct:production
...

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@dependabot dependabot bot added dependencies Pull requests that update a dependency file javascript Pull requests that update javascript code labels Sep 23, 2025
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