Repository files navigation Monte-Carlo-Raytracer with Radeon Rays and OpenCL 1.2
Regular Path Tracer
Bidirectional Path Tracer
Light Sources
Directional Light
Point Light
Area Lights
GUI with editable Scene
Uber Material
Glossy Reflection and Transmission: Torrance-Sparrow Microfacet BRDF and BTDF with a Trowbridge-Reitz distribution for dielectrics
Specular Transmission
Specular Reflection
Lambertian Reflection
Normal Mapping
Currently a random sampler is used however it can be changed to Sobol via #define in assets/kernels/samplers.cl
git clone --recursive https://github.com/compix/Monte-Carlo-Raytracer.git
CMake - Currently only Windows is supported, minor modifications need to be made to support Linux.
Tested on Windows 10, compiled with Visual Studio 2017 (which has built in CMake support)
Pharr, Matt, Wenzel Jakob und Greg Humphreys: Physically based rendering: From theory to implementation. Morgan Kaufmann, 2016.
Veach, Eric: Robust monte carlo methods for light transport simulation. Nummer 1610. Stanford University PhD thesis, 1997.
Torrance, Kenneth E und Ephraim M Sparrow: Theory for off-specular reflection from roughened surfaces. Josa, 57(9):1105-1114, 1967.
Trowbridge, TS und Karl P Reitz: Average irregularity representation of a rough surface for ray reflection.
Munshi, Aaftab: The OpenCL specification version: 1.2 document revision: 19, 2012. https://www.khronos.org/registry/OpenCL/specs/opencl-1.2.pdf
Radeon Rays: https://www.amd.com/de/technologies/radeon-rays
Sobol’, Il’ya Meerovich: On the distribution of points in a cube and the approximate evaluation of integrals.
Morgan McGuire, Computer Graphics Archive, July 2017 (https://casual-effects.com/data )
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Bidirectional and unidirectional GPU accelerated path tracing with Radeon Rays and OpenCL 1.2.
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