Releases: colinator27/fun-manipulator
0.3.4
Changes to Dogi Manip since last release:
- The setup used for Dogi Manip has been changed to be based on chair's, involving going to the left and back right. To revert to the old setup, change
InstructionStepOffsetin the config JSON from -7 to 0. (Or you can still use 0.3.3, for now, if you want.)
Installation
You need the .NET 6 runtime installed to use the program, unless you use the "self-contained" version, which theoretically should have the runtime packaged into it.
Windows builds are below.
0.3.3
This release fixes a bug preventing TransparentScreenshotAlpha from having any effect. (It may or may not have just not been referenced...)
See the previous changelog (0.3.2) for more detailed information.
0.3.2
Changes to Dogi Manip since last release:
- Transparent window mode added, which (for now) is default. This can be turned off in the config JSON file.
- F1 is by default the "move to game" key, which automatically fits the tool window to fit around the game window. It also takes a screenshot of the game and sets it as a translucent background. You can move in the game when this happens, too, like with the non-transparent background version.
- F2 is by default the "toggle minimized" key, which toggles whether the tool window is minimized. You usually want to do this after getting instructions/skipping Dogi. (This is primarily intended for transparent mode, but also works outside of it.)
- The opacity/alpha of the transparent background can be changed in the config file under
TransparentScreenshotAlpha.
- Window is now scaled to match game window if it's already open
- Inputs in the config JSON file can now also be bound to mouse buttons
- Keyboard buttons are formatted like
Keyboard:A(for the A key) - Mouse buttons are formatted like
Mouse:XButton1(for first extended mouse button)
- Keyboard buttons are formatted like
- Console is now automatically hidden and progressed
- Added customizable route instructions file (not currently used by default, but can be enabled in the config JSON)
- Initial Linux support added, although no release builds just yet. It's currently missing a lot of helpful features that Windows has.
Installation
You need the .NET 6 runtime installed to use the program, unless you use the "self-contained" version, which theoretically should have the runtime packaged into it.
Windows builds are below.
0.3.1
This release fixes a bug with the previous release, which added the first version of the Dogi Manip tool.
You need the .NET 6 runtime installed to use the program, unless you use the "self-contained" version, which theoretically should have the runtime packaged into it.
0.3.0
This version adds the first iteration of a new tool to the program: Dogi Manip.
Instructions are partially included within the program as you use it.
You need the .NET 6 runtime installed to use the program, unless you use the "self-contained" version, which theoretically should have the runtime packaged into it.
0.2.0
This version makes some improvements to the fun value manipulation program (notably, the beep frame offset is actually configurable now), as well as adds a new "seedfinder" program which can be accessed by modifying the config.
You need the .NET 6 runtime installed to use (you'll probably want it from https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-6.0.1-windows-x64-installer as of writing).
Further instructions for manipulating the Fun value in Undertale are included in the README file (viewable on the main page at https://github.com/colinator27/fun-manipulator).
0.1
This is a primitive initial version of the tool. More features are currently in the works, but this should work for at least manipulating fun value. You need the .NET 6 runtime installed to use (you'll probably want it from https://dotnet.microsoft.com/en-us/download/dotnet/thank-you/runtime-desktop-6.0.1-windows-x64-installer as of writing).
Further instructions are included in the README file (viewable on the main page at https://github.com/colinator27/fun-manipulator).