Releases: cocos/cocos-cli
Releases · cocos/cocos-cli
0.0.1-alpha.9
What's Changed
- [fixed] Build Android project name by @Changdw in #340
- bump package-lock to 0.0.1-alpha.8 by @star-e in #341
- Implement Platform Build Restrictions in builder-build by @bofeng-song in #336
- Validate builder-build at mcp tool level by @bofeng-song in #343
- builder-build: remove non-essential options and set a default value of {} for the options. by @bofeng-song in #344
- Main translate by @star-e in #342
- Revert "[fix] builder-build: remove non-essential options and set a … by @star-e in #347
- android build by @Changdw in #348
- [feat] change image by @star-e in #349
- Ndk path version by @Changdw in #350
- [fix] add rebuild script and update logo by @knoxHuang in #351
- update cli logo by @knoxHuang in #353
- update readme by @star-e in #355
- update tools download links by @star-e in #356
- disable action by @star-e in #357
Full Changelog: 0.0.1-alpha.8...0.0.1-alpha.9
0.0.1-alpha.8
What's Changed
- fix generate effect.bin by @yanOO1497 in #322
- chore: update dependencies and rebuild configuration by @knoxHuang in #323
- [fix] update vscode engine version in package.json by @knoxHuang in #325
- [fix] update vscode engine version in package.json by @knoxHuang in #324
- CLI will use platform eol when read/write text files now. by @star-e in #303
- Support build for mac & ios by @bofeng-song in #304
- Fixed the issue where setting the component property to an array type failed. by @qiuguohua in #316
- Fix the issue that rename will trigger exception by @bofeng-song in #321
- Support build for android by @Changdw in #318
- use cocos/cocos4 repository by @star-e in #326
- Revert "[chore] update dependencies and rebuild configuration (#323)" by @star-e in #328
- change vscode version by @star-e in #331
- fix builder config init by @yanOO1497 in #319
- Sync deleted files to quick-pack to delete cache. by @bofeng-song in #315
- static compile check by @Changdw in #330
- Fix the issue where the position passed to createNode and the retrieved position value are inconsistent. by @bofeng-song in #332
- Fix can not find executable path for ios by @bofeng-song in #333
- [feat] cache generated release directory names in `generateReleaseDir… by @wuzhiming in #334
- merge main 1215 by @star-e in #335
- support remigrate configuration tool by @yanOO1497 in #339
- Sync the browser's console messages from the preview into newConsole. by @Changdw in #337
- fix atlas algorithm by @yanOO1497 in #338
New Contributors
Full Changelog: 0.0.1-alpha.7...0.0.1-alpha.8
0.0.1-alpha.7
What's Changed
- [fix] update SchemaOptimizationPolicy description for clarity by @knoxHuang in #297
- [refactor] Simplify schema definitions and improve descriptions in node and prefab schemas by @knoxHuang in #298
- update readme & generate types workflow by @yanOO1497 in #296
- [feat] Add conditional URL opening for 'pink' environment using
ss.addGlobalOpenUrlby @wuzhiming in #302 - fix md5CacheOptions init by @yanOO1497 in #301
- Fix the issue where the node's name does not match the path. by @bofeng-song in #295
- [feat] add option to skip notarization in release workflow by @knoxHuang in #305
- change default type for image by @yanOO1497 in #306
- change the default value of debug & sourceMap by @yanOO1497 in #307
- feat: generate md5 text file for release by @yanOO1497 in #308
- update version by @yanOO1497 in #309
- fix builder default config by @yanOO1497 in #310
- Fix the issue of 2D node not displaying when creating them in a 3D scene by @knoxHuang in #311
- create canvas uniformly using ui canvas presets. by @knoxHuang in #312
- refactor: update canvas asset UUID handling in NodeService by @knoxHuang in #313
- Fix web-mobile server & Update server route registration process by @yanOO1497 in #314
- fix: update temporary directory name from 'tmp' to 'temp' by @knoxHuang in #320
Full Changelog: 1.0.0-alpha.6...0.0.1-alpha.7
1.0.0-alpha.6
What's Changed
- Add pino by @star-e in #203
- update cli version and fix release bug by @wuzhiming in #212
- update startup workflow by @yanOO1497 in #213
- update asset dts & fix concurrent-create-asset by @yanOO1497 in #214
- add destroy asset workflow by @yanOO1497 in #216
- update test case & e2e test by @yanOO1497 in #219
- [refine] Refactor scripting module, only export ScriptManager API. by @bofeng-song in #181
- fix: resolve Jest hanging and incorrect Feishu test status by @yanOO1497 in #220
- add e2e scene and node test cases by @wuzhiming in #215
- update compile script in engine & test e2e exit by @yanOO1497 in #223
- record all log for temp by @wuzhiming in #222
- run e2e test when release a version by @wuzhiming in #224
- add component query-all-components api and add system module test by @wuzhiming in #225
- [Bug] Fix scene launch error by @bofeng-song in #221
- fix debug mode in e2e test by @yanOO1497 in #226
- Scripting supports expose error to outer API by @bofeng-song in #228
- add text edit by @star-e in #217
- always generate mcp dts by @yanOO1497 in #227
- Make asset reimport/save/create api throw errors by @yanOO1497 in #232
- The main process disables the physics engine. by @qiuguohua in #231
- Fix missing console output by @yanOO1497 in #233
- line start at 1 by @star-e in #230
- change zip params to support links by @wuzhiming in #235
- fix console query logs by @yanOO1497 in #236
- update e2e test case for log query by @wuzhiming in #237
- fix insert description by @star-e in #238
- fix generate mcp schema types by @yanOO1497 in #234
- Optimize the code by @qiuguohua in #239
- Fix can not download correct version for quick-pack by @bofeng-song in #229
- [bug] fix log reentrant by @star-e in #240
- Strip ANSI codes from log information by @yanOO1497 in #242
- Fix build error by @bofeng-song in #243
- Fix script system state after compilation failures by @yanOO1497 in #241
- Update existing comments instead of creating new ones by @yanOO1497 in #244
- add read lines by @star-e in #247
- add publish workflow & update daily test by @yanOO1497 in #246
- update builder api & test case by @yanOO1497 in #248
- update asset test case by @yanOO1497 in #249
- fix server load resources error by @wuzhiming in #250
- fix extension by @star-e in #251
- [feat] add file-editor test case by @wuzhiming in #253
- remove some migrate code by @yanOO1497 in #252
- upgrade version by @wuzhiming in #254
- [Bug] Resolve the problem where compiling scripts with errors blocks the compilation of other scripts. by @bofeng-song in #245
- add asset -script test case by @yanOO1497 in #255
- Fix test-case error for run e2e by @bofeng-song in #256
- use 0.0.1 version start by @wuzhiming in #257
- refactor raw text replace by @star-e in #258
- Fix the issue that causes errors when concurrently calling compileScripts. by @bofeng-song in #259
- Fix issue: Unable to open new scenes after deleting current scene assets by @knoxHuang in #260
- After executing the script-manager test cases, delete the empty directories. by @bofeng-song in #261
- enhance scene pipeline and events, add scene & prefab editing capabilities by @knoxHuang in #211
- fix get current scene children is empty by @knoxHuang in #263
- fix refresh absolute path of db root & fix repeat asset message by @yanOO1497 in #265
- fix build-run api & remove logDest option in builder by @yanOO1497 in #264
- fix open prefab error and e2e test by @knoxHuang in #266
- Fix stack overflow by @bofeng-song in #262
- update e2e test by @yanOO1497 in #269
- fix build options.startScene can not suppport dbUrl by @yanOO1497 in #268
- optimize upload by @wuzhiming in #271
- fix empty text by @star-e in #272
- Fixed the issue of missing child node paths in revert prefab by @knoxHuang in #274
- change some tips to english and use default zip command on mac by @wuzhiming in #275
- optimize release workflow to gulp workflow by @wuzhiming in #276
- add check for the validity of the asset in
getPrefabAssetNodeInstanceby @knoxHuang in #277 - remove cocos wizard by @yanOO1497 in #273
- [refactor] enhance editor management in EditorService by @knoxHuang in #279
- support windows platfrom & refactor builder register workflow of platform by @yanOO1497 in #278
- Main fix gemini by @wuzhiming in #283
- add make/run command & add custom build result by @yanOO1497 in #281
- [fix] improve asset retrieval error handling in scene middleware by @knoxHuang in #280
- support generate cocos-cli-types & sort builder types by @yanOO1497 in #286
- fix windows hooks by @yanOO1497 in #288
- [refactor] Use organization-specific FTP environment variables and re… by @wuzhiming in #289
- Remove redundant code by @qiuguohua in #287
- upgrade lib-programming version to 3.8.7 by @bofeng-song in #285
- Fix undefined types by @qiuguohua in #284
- added clear logs by @star-e in #292
- Fix the issue that results in an inaccurate node hierarchy by creating an extra parent level during node creation. by @bofeng-song in #293
- change platform register workflow in builder by @yanOO1497 in #291
- enable build for preview by @bofeng-song in #290
- [chore] bump version to 0.0.1-alpha.6 by @wuzhiming in #294
Full Changelog: 1.0.0-alpha.3...1.0.0-alpha.6
1.0.0-alpha.3 release
What's Changed
- add assetManager message test case & update assetManager dts by @yanOO1497 in #196
- support i18n translate by @yanOO1497 in #186
- adjust sene structure and optimize code by @knoxHuang in #184
- optimize release code by @wuzhiming in #199
- Set up E2E test infrastructure with coverage report generation by @yanOO1497 in #198
- [feat] support sse for mcp server by @wuzhiming in #201
- Enabled the physics engine. by @qiuguohua in #200
- fix e2e test by @yanOO1497 in #202
- remove i18n types & change workflow by @yanOO1497 in #204
- add asset&builder test case by @yanOO1497 in #206
- [upgrade] update electron version by @wuzhiming in #207
- fix e2e-coverage test by @yanOO1497 in #205
- [Bug] Fix node can`t be created at corret position while parent path is not exist. by @bofeng-song in #208
- node api description optimize by @wuzhiming in #210
- Adjust the startup and build initialization process. by @yanOO1497 in #209
Full Changelog: 1.0.0-alpha.2...1.0.0-alpha.3
1.0.0-alpha.2 release
What's Changed
- add engine compile module by @wuzhiming in #1
- The first version that can be compiled successfully by @yanOO1497 in #2
- split engine compiler by @yanOO1497 in #3
- 添加 engine 模块,编译引擎脚本,单元测试 by @knoxHuang in #4
- init asset-handler & editor-extends by @yanOO1497 in #5
- add video importer example by @yanOO1497 in #6
- fix engine loader.js location by @star-e in #8
- update workflow & add audio importer by @yanOO1497 in #7
- add Project module by @knoxHuang in #9
- add Profile mode by @knoxHuang in #11
- Load the web-adapter and engine-adapter to fix some errors. by @qiuguohua in #12
- update @base/asset-db & fix test case by @yanOO1497 in #13
- init builder code by @yanOO1497 in #16
- Fix the runtime error. by @qiuguohua in #17
- add .nvmrc by @knoxHuang in #10
- Fix profile and project unit test errors by @knoxHuang in #18
- Update version for ccbuild by @bofeng-song in #19
- Compile the adapter during npm install. by @qiuguohua in #20
- fix launcher name error by @knoxHuang in #21
- default-mangle-config add NODEJS by @knoxHuang in #22
- update package-lock.json by @knoxHuang in #23
- ignore tsconfig.tsbuildinfo by @knoxHuang in #24
- init all importer code by @yanOO1497 in #25
- fix compile error by @yanOO1497 in #26
- add build cc-module and web-adapter and refine engine by @knoxHuang in #27
- Add api documentation for ConstantOptions by @bofeng-song in #28
- add build workflow by @knoxHuang in #29
- fix project startup by @yanOO1497 in #30
- fix tsc cc-module invalid and fix @editor/build-polyfills version error by @knoxHuang in #31
- register all importer by @yanOO1497 in #33
- fix game init by @qiuguohua in #32
- init download tools workflow by @yanOO1497 in #34
- Split test files, fix importer registration runtime errors by @yanOO1497 in #35
- fix assets build process by @yanOO1497 in #36
- 修复没有compressUuid的问题 by @qiuguohua in #37
- 调整 profile 模块改为 configuration 模块 by @knoxHuang in #39
- Main add mcp by @wuzhiming in #40
- support web-desktop build & add commander to cli by @yanOO1497 in #41
- 完善构建流程,修复无法 npm i 报错的问题 by @knoxHuang in #42
- remove static dts & update package.json by @yanOO1497 in #43
- enable effect extensions for NodeJs gl by @star-e in #44
- add geometry prefab engine extends by @star-e in #45
- enhance workflow, refine cc-module and engine-compiler integration by @knoxHuang in #46
- decouple WebGLRenderingContext by @star-e in #47
- fix build compiler-engine error by @knoxHuang in #48
- fix build test by @yanOO1497 in #49
- fix compile engine by @yanOO1497 in #50
- compiler engine add ignore list by @knoxHuang in #51
- fix unzip error in download tools by @knoxHuang in #52
- add fast mcp server and some importer module by @wuzhiming in #54
- add script build & packDriver build by @bofeng-song in #38
- optimize mcpserver by @wuzhiming in #55
- Modify PackerDriver to singleInstance by @bofeng-song in #56
- refine MCP API definition by @knoxHuang in #59
- implement loadScript by @bofeng-song in #58
- Main fix mcp by @wuzhiming in #60
- Improve the configuration module by @knoxHuang in #61
- Fix warning while building project by @bofeng-song in #62
- Main add server by @wuzhiming in #63
- add missing node_modules by @wuzhiming in #65
- add scene api by @knoxHuang in #64
- add reason vars when invoke error by @wuzhiming in #67
- fix configuration get value invalid issue by @knoxHuang in #68
- update builder config by @yanOO1497 in #66
- move core/assets/builder -> core/builder & rename api/asset-db ->api/assets by @yanOO1497 in #70
- Fix circular dependency(workaround) by @bofeng-song in #71
- add cocos.config.schema & add ci workflow by @yanOO1497 in #69
- Handle some circular references by @yanOO1497 in #72
- fix reimport fbx/gltf by @yanOO1497 in #73
- Add interfaces required for the engine by @qiuguohua in #74
- Main add pack logic by @wuzhiming in #75
- add build api by @yanOO1497 in #76
- update lock file by @wuzhiming in #77
- add managers by @star-e in #78
- add missing module by @wuzhiming in #80
- Improve the scene module and support the scene process by @knoxHuang in #79
- add sharp by @qiuguohua in #82
- add server and scene middleware by @knoxHuang in #81
- rename some tools name by @wuzhiming in #87
- add asset operation tests and API by @yanOO1497 in #86
- add build middleware by @knoxHuang in #88
- Remove unnecessary migration code by @yanOO1497 in #89
- add ci test by @wuzhiming in #90
- Refine asset API schema definitions and fix test cases by @yanOO1497 in #92
- support templateName option in createAsset API by @yanOO1497 in #93
- Fix and organize type definition issues by @yanOO1497 in #94
- use default mcp sdk replace fastmcp module by @wuzhiming in #96
- fix plugin test by @yanOO1497 in #95
- fix test and Improve scene module by @knoxHuang in #97
- Fix some constant interface definitions in the assets folder by @yanOO1497 in #98
- fix result of build api by @yanOO1497 in #99
- fix asset overwrite by @yanOO1497 in #101
- fix unit test cannot exit and Improve scene by @knoxHuang in #102
- Fix ESLint configuration and remove DOM-related type references by @yanOO1497 in #103
- add global-setup for test case by @yanOO1497 in #104
- Fix the auto atlas build error by @yanOO1497 in #106
- add mcp jest framework by @wuzhiming in #107
- add script service and improve scene test by @knoxHuang in #108
- Fix cocos commands and some interface definition issues. by @yanOO1497 in #105
- fix load editor module error and improve scene worker by @knoxHuang in https://github.com/SUD-GLOBAL/co...