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feat(wutheringwaves): Update for version 3.2 #538
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| Original file line number | Diff line number | Diff line change | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| @@ -0,0 +1,129 @@ | ||||||||||||||
| Texture2D<float4> t0 : register(t0); | ||||||||||||||
|
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||||||||||||||
| cbuffer cb0 : register(b0) { | ||||||||||||||
| float2 $Globals_000 : packoffset(c000.x); | ||||||||||||||
| float2 $Globals_008 : packoffset(c000.z); | ||||||||||||||
| float2 $Globals_016 : packoffset(c001.x); | ||||||||||||||
| float2 $Globals_024 : packoffset(c001.z); | ||||||||||||||
| int2 $Globals_032 : packoffset(c002.x); | ||||||||||||||
| int2 $Globals_040 : packoffset(c002.z); | ||||||||||||||
| float2 $Globals_048 : packoffset(c003.x); | ||||||||||||||
| float2 $Globals_056 : packoffset(c003.z); | ||||||||||||||
| float2 $Globals_064 : packoffset(c004.x); | ||||||||||||||
| float2 $Globals_072 : packoffset(c004.z); | ||||||||||||||
| float2 $Globals_080 : packoffset(c005.x); | ||||||||||||||
| float2 $Globals_088 : packoffset(c005.z); | ||||||||||||||
| float2 $Globals_096 : packoffset(c006.x); | ||||||||||||||
| float2 $Globals_104 : packoffset(c006.z); | ||||||||||||||
| float2 $Globals_112 : packoffset(c007.x); | ||||||||||||||
| float2 $Globals_120 : packoffset(c007.z); | ||||||||||||||
| float2 $Globals_128 : packoffset(c008.x); | ||||||||||||||
| float2 $Globals_136 : packoffset(c008.z); | ||||||||||||||
| int2 $Globals_144 : packoffset(c009.x); | ||||||||||||||
| int2 $Globals_152 : packoffset(c009.z); | ||||||||||||||
| float2 $Globals_160 : packoffset(c010.x); | ||||||||||||||
| float2 $Globals_168 : packoffset(c010.z); | ||||||||||||||
| float2 $Globals_176 : packoffset(c011.x); | ||||||||||||||
| float2 $Globals_184 : packoffset(c011.z); | ||||||||||||||
| float2 $Globals_192 : packoffset(c012.x); | ||||||||||||||
| float2 $Globals_200 : packoffset(c012.z); | ||||||||||||||
| float2 $Globals_208 : packoffset(c013.x); | ||||||||||||||
| float2 $Globals_216 : packoffset(c013.z); | ||||||||||||||
| float2 $Globals_224 : packoffset(c014.x); | ||||||||||||||
| float2 $Globals_232 : packoffset(c014.z); | ||||||||||||||
| float2 $Globals_240 : packoffset(c015.x); | ||||||||||||||
| float2 $Globals_248 : packoffset(c015.z); | ||||||||||||||
| int2 $Globals_256 : packoffset(c016.x); | ||||||||||||||
| int2 $Globals_264 : packoffset(c016.z); | ||||||||||||||
| float2 $Globals_272 : packoffset(c017.x); | ||||||||||||||
| float2 $Globals_280 : packoffset(c017.z); | ||||||||||||||
| float2 $Globals_288 : packoffset(c018.x); | ||||||||||||||
| float2 $Globals_296 : packoffset(c018.z); | ||||||||||||||
| float2 $Globals_304 : packoffset(c019.x); | ||||||||||||||
| float2 $Globals_312 : packoffset(c019.z); | ||||||||||||||
| float2 $Globals_320 : packoffset(c020.x); | ||||||||||||||
| float2 $Globals_328 : packoffset(c020.z); | ||||||||||||||
| float2 $Globals_336 : packoffset(c021.x); | ||||||||||||||
| float2 $Globals_344 : packoffset(c021.z); | ||||||||||||||
| float2 $Globals_352 : packoffset(c022.x); | ||||||||||||||
| float2 $Globals_360 : packoffset(c022.z); | ||||||||||||||
| int2 $Globals_368 : packoffset(c023.x); | ||||||||||||||
| int2 $Globals_376 : packoffset(c023.z); | ||||||||||||||
| float2 $Globals_384 : packoffset(c024.x); | ||||||||||||||
| float2 $Globals_392 : packoffset(c024.z); | ||||||||||||||
| float2 $Globals_400 : packoffset(c025.x); | ||||||||||||||
| float2 $Globals_408 : packoffset(c025.z); | ||||||||||||||
| float2 $Globals_416 : packoffset(c026.x); | ||||||||||||||
| float2 $Globals_424 : packoffset(c026.z); | ||||||||||||||
| float2 $Globals_432 : packoffset(c027.x); | ||||||||||||||
| float2 $Globals_440 : packoffset(c027.z); | ||||||||||||||
| float2 $Globals_448 : packoffset(c028.x); | ||||||||||||||
| float2 $Globals_456 : packoffset(c028.z); | ||||||||||||||
| float2 $Globals_464 : packoffset(c029.x); | ||||||||||||||
| float2 $Globals_472 : packoffset(c029.z); | ||||||||||||||
| int2 $Globals_480 : packoffset(c030.x); | ||||||||||||||
| int2 $Globals_488 : packoffset(c030.z); | ||||||||||||||
| float2 $Globals_496 : packoffset(c031.x); | ||||||||||||||
| float2 $Globals_504 : packoffset(c031.z); | ||||||||||||||
| float2 $Globals_512 : packoffset(c032.x); | ||||||||||||||
| float2 $Globals_520 : packoffset(c032.z); | ||||||||||||||
| float2 $Globals_528 : packoffset(c033.x); | ||||||||||||||
| float2 $Globals_536 : packoffset(c033.z); | ||||||||||||||
| float2 $Globals_544 : packoffset(c034.x); | ||||||||||||||
| float2 $Globals_552 : packoffset(c034.z); | ||||||||||||||
| float2 $Globals_560 : packoffset(c035.x); | ||||||||||||||
| float2 $Globals_568 : packoffset(c035.z); | ||||||||||||||
| float2 $Globals_576 : packoffset(c036.x); | ||||||||||||||
| float2 $Globals_584 : packoffset(c036.z); | ||||||||||||||
| int2 $Globals_592 : packoffset(c037.x); | ||||||||||||||
| int2 $Globals_600 : packoffset(c037.z); | ||||||||||||||
| float2 $Globals_608 : packoffset(c038.x); | ||||||||||||||
| float2 $Globals_616 : packoffset(c038.z); | ||||||||||||||
| float2 $Globals_624 : packoffset(c039.x); | ||||||||||||||
| float2 $Globals_632 : packoffset(c039.z); | ||||||||||||||
| float2 $Globals_640 : packoffset(c040.x); | ||||||||||||||
| float2 $Globals_648 : packoffset(c040.z); | ||||||||||||||
| float2 $Globals_656 : packoffset(c041.x); | ||||||||||||||
| float2 $Globals_664 : packoffset(c041.z); | ||||||||||||||
| float4 $Globals_672 : packoffset(c042.x); | ||||||||||||||
| }; | ||||||||||||||
|
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||||||||||||||
| cbuffer cb1 : register(b1) { | ||||||||||||||
| float4 Material_000[2] : packoffset(c000.x); | ||||||||||||||
| float4 Material_032[1] : packoffset(c002.x); | ||||||||||||||
| }; | ||||||||||||||
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||||||||||||||
| SamplerState s0 : register(s0); | ||||||||||||||
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||||||||||||||
| float4 main( | ||||||||||||||
| noperspective float4 SV_Position : SV_Position | ||||||||||||||
| ) : SV_Target { | ||||||||||||||
| float4 SV_Target; | ||||||||||||||
| float4 _29 = t0.Sample(s0, float2(((((SV_Position.x - float((uint)((int)($Globals_592.x)))) * ($Globals_616.x)) * ($Globals_080.x)) + ($Globals_064.x)), ((((SV_Position.y - float((uint)((int)($Globals_592.y)))) * ($Globals_616.y)) * ($Globals_080.y)) + ($Globals_064.y)))); | ||||||||||||||
| float _34 = select((_29.y < _29.z), 0.0f, 1.0f); | ||||||||||||||
| float _39 = (_34 * (_29.y - _29.z)) + _29.z; | ||||||||||||||
| float _40 = (_34 * (_29.z - _29.y)) + _29.y; | ||||||||||||||
| float _42 = 0.6666666865348816f - _34; | ||||||||||||||
| float _44 = select((_29.x < _39), 0.0f, 1.0f); | ||||||||||||||
| float _51 = (_44 * (_29.x - _39)) + _39; | ||||||||||||||
| float _52 = (_44 * (_39 - _29.x)) + _29.x; | ||||||||||||||
| float _54 = _51 - min(_52, _40); | ||||||||||||||
| float _66 = (Material_032[0].x) + abs((_42 + ((_52 - _40) / ((_54 * 6.0f) + 0.0010000000474974513f))) + (_44 * ((_34 + -1.0f) - _42))); | ||||||||||||||
| // Original Code | ||||||||||||||
| // float _69 = min(max((_54 / (_51 + 0.0010000000474974513f)), 0.0f), 1.0f); | ||||||||||||||
| // float _70 = min(max(_51, 0.0f), 1.0f); | ||||||||||||||
| float _69 = min(max((_54 / (_51 + 0.0010000000474974513f)), 0.0f), 1.0f); | ||||||||||||||
| float _70 = max(_51, 0.0f); | ||||||||||||||
| float _104 = (((min(max((abs((frac(_66 + 1.0f) * 6.0f) + -3.0f) + -1.0f), 0.0f), 1.0f) + -1.0f) * _69) + 1.0f) * _70; | ||||||||||||||
| float _105 = (((min(max((abs((frac(_66 + 0.6666666865348816f) * 6.0f) + -3.0f) + -1.0f), 0.0f), 1.0f) + -1.0f) * _69) + 1.0f) * _70; | ||||||||||||||
| float _106 = (((min(max((abs((frac(_66 + 0.3333333432674408f) * 6.0f) + -3.0f) + -1.0f), 0.0f), 1.0f) + -1.0f) * _69) + 1.0f) * _70; | ||||||||||||||
| // Original Code | ||||||||||||||
| // SV_Target.x = max(((((Material_000[1].x) - _104) * (Material_032[0].y)) + _104), 0.0f); | ||||||||||||||
| // SV_Target.y = max(((((Material_000[1].y) - _105) * (Material_032[0].y)) + _105), 0.0f); | ||||||||||||||
| // SV_Target.z = max(((((Material_000[1].z) - _106) * (Material_032[0].y)) + _106), 0.0f); | ||||||||||||||
| SV_Target.x = ((((Material_000[1].x) - _104) * (Material_032[0].y)) + _104); | ||||||||||||||
| SV_Target.y = ((((Material_000[1].y) - _105) * (Material_032[0].y)) + _105); | ||||||||||||||
| SV_Target.z = ((((Material_000[1].z) - _106) * (Material_032[0].y)) + _106); | ||||||||||||||
|
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| SV_Target.x = ((((Material_000[1].x) - _104) * (Material_032[0].y)) + _104); | |
| SV_Target.y = ((((Material_000[1].y) - _105) * (Material_032[0].y)) + _105); | |
| SV_Target.z = ((((Material_000[1].z) - _106) * (Material_032[0].y)) + _106); | |
| SV_Target.x = max(((((Material_000[1].x) - _104) * (Material_032[0].y)) + _104), 0.0f); | |
| SV_Target.y = max(((((Material_000[1].y) - _105) * (Material_032[0].y)) + _105), 0.0f); | |
| SV_Target.z = max(((((Material_000[1].z) - _106) * (Material_032[0].y)) + _106), 0.0f); |
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The shader removed the non-negative clamp on
SV_Target.xyz(previouslymax(..., 0.0f)). As written, ifMaterial_032[0].yis outside[0, 1](or if intermediate math overshoots), the lerp-like expression can produce negative output values, which commonly leads to downstream artifacts (NaNs in later ops, invalid blending, or unexpected tonemap behavior). If the goal is to avoid clamping highlights (upper bound), consider restoring only the lower-bound clamp (max(result, 0.0f)) while still allowing values > 1.0 for HDR.