Example of an evolved population of grabbers and stingers competing for food
Multiple arena can run at the same time with different configurations
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(Left) Asynchronous growth of a group of agents - (Right) Synchronous growth of a group of agents
Implementation of a randomised artificial chemistry. Here an example of an autocatalytic reaction. More examples here and here
Assets can be easily imported from the Unity store, here is an example of trees added to an arena
Agents can be bind with spring-like connection and form dynamic networks
Procedurally generated landscapes can be created for larger and more complex arenas





