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Appendix for the Alife paper: Experimental social evolution using a game engine

lateGen

Example of an evolved population of grabbers and stingers competing for food

multi Multiple arena can run at the same time with different configurations

Async Sync

(Left) Asynchronous growth of a group of agents - (Right) Synchronous growth of a group of agents

chem

Implementation of a randomised artificial chemistry. Here an example of an autocatalytic reaction. More examples here and here

chem

Assets can be easily imported from the Unity store, here is an example of trees added to an arena

rndNet Agents can be bind with spring-like connection and form dynamic networks

hills

Procedurally generated landscapes can be created for larger and more complex arenas

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