Releases: clebin/SpectrumAssetMaker
Releases · clebin/SpectrumAssetMaker
v2.0b1
v1.0b1
New features:
- Specify all assets for a project in a JSON config file and generate in a single pass
- Create arrays of blank (zeroed) data of a specified length
- Import text files and convert to ASM
- Convert PNGs to SCR format (eg. for loading pictures)
- Create an 'assets.lst' listing all generated assets for inclusion in build
- Specify paper colour to use when generating sprites & tile graphics
- Create a 'map paths' array for speedier in-game pathfinding
v0.7
New features:
- Support for multiple object layers within a group (eg. to store different types of information for a single game level)
- Improved naming of layers in code (combines group name and layer name for code, eg. 'level1Enemies', 'level1Collectables')
- Optionally add any number of custom properties on map objects
- Optionally add dimensions to map objects
- Various bug-fixes
v0.6
New features and improvements:
- Process objectgroup layers to build screens from tilemaps
- Optionally add dimensions to tilemaps
- Choose layer types to import - 'tile layer', 'objectgroup' or 'all'
- Cleaned up naming of variables and files
- Improved sample folder and added Makefile
- Choose naming convention for code produced - 'underscores', 'titlecase' or 'camelcase'
- Option to ignore hidden layers