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  • Improve the Stratholme instance: * Spawn missing creatures * Add movement to creatures with it * Spawn missing gameobjects * Fix NPCs: faction, gossip, equipment, models * Fix quest items/objects/creatures * Fix events/scripts

    No due date
    14/14 issues closed
  • * Fix armor class level stats * Delete redundant data in creature_addon * Move creature_addon and creature_movement to the *_template tables * Remove duplicates in tables that can have it (creature_equip_template_raw for instance) * Perform various auto-clean up on tables

    No due date
    5/5 issues closed
  • Improve the Blackrock Depths instance: * Spawn missing creatures * Add movement to creatures with it * Spawn missing gameobjects * Fix NPCs: faction, gossip, equipment, models * Fix quest items/objects/creatures * Fix events

    No due date
    27/27 issues closed
  • Update Temple of Ahn'Qiraj: - Fix a few missing creatures spawns - Fix missing patrol/waypoint movement for some creatures - Remove summoned creatures that are already spawned - Remove duplicate/wrong GO spawn - Fix some NPCs location

    No due date
    40/40 issues closed
  • * Add missing gossips for NPCs * Fix NPCs not offering their gossip menu * Add missing gossips for gameobjects (quest) * Revert primary profession trainers gossips to what they were in classic (tier system) * Revert secondary profession trainers gossips to what they were in classic (tier system)

    Due by September 16, 2013
    3/3 issues closed
  • Improved Naxxramas raid instance: * Spawn missing creatures * Add movement to creatures with it * Spawn missing gameobjects * Fix NPCs: faction, gossip, equipment, models * Fix quest items/objects/creatures * Fix events

    No due date
    9/9 issues closed
  • Improve the Blackrock Spire instance: * Spawn missing creatures * Add movement to creatures with it * Spawn missing gameobjects * Fix NPCs: faction, gossip, equipment, models * Fix quest items/objects/creatures

    No due date
    11/11 issues closed
  • * Improve pool data in order to have an even distribution of herbs resources accross a zone * Create herb pool data for zones that have none * Improve pool data in order to have an even distribution of mineral resources accross a zone while keeping specific spawns percentage (30% tin/ 70% copper for example) * Create mineral pool data for zones that have none * Create pool for outdoor chests * Create pool data for specifics gameobjects currently unpooled

    No due date
    11/11 issues closed