A Texture atlas / texture loading tool: Packer program arranges textures into an array of atlases. Supports dithering when downsampling, A variety of texture formats, including DXT1,3,5, ETC1. File is compressed using LZ4-hc.
Loader program supports loading textures on OpenGL, OpenGLES. On Android, textures can be loaded from the filesystem, or from an Asset. The library handles all texture creation, and texture coordinates.
I plan on adding DirectX support at some point...