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Releases now include Linux (x86-64) and macOS (arm64) builds
AetherVR now uses SDL3 instead of OpenCV as the camera capture backend, which means that we can now enumerate all connected cameras with their names and resolutions
Added a "smooth" hand tracking mode, which interpolates the tracking results from multiple frames
Added a parameter for offsetting the Z position of the controllers
The configuration is now saved between sessions
Fixes
Fixed tracking problems when adding too much rotation to a controller
Gestures are now tracked much more reliably when the hand is close to the camera or far away
Fixed controller button presses not being registered in some applications
An error message is now displayed if downloading MediaPipe ML models fails
The application no longer crashes when no camera is connected