(WIP) An online multiplayer FPS in my C++ engine. Now with skeletal animations too!
Includes a few minimalistic libraries: GLM, Assimp, GLFW, GLAD, spdlog, irrklang, freetype, ImGui, json by nlohmann, rttr
- Server & Client Code for snapshot interpolation, input ACKing, clock synchronization, client-side prediction
- Skeletal animation renderer
- Based off same engine from my previous game Fedora Frisbee
- Click on GenerateProject.bat
- Open RaggedSkeleton.sln
- Click Run
- Put the appropriate DLLs in the generated folder [Temp/Binaries/.../RaggedSkeleton.exe]
- Click Run
NOTE: RaggedSkeleton is the codename for this project.
