Releases: chesko256/Campfire
Campfire 1.7 Beta
This is the Beta testing release of Campfire 1.7.
This Beta release is distributed as a mod manager installable .zip file.
Note: Conjured Shelters are not included in this release. That will be part of Frostfall 3.0.2.
Note: This release does not include any Dev Kit changes, such as the ability to create new Skill Trees. The Dev Kit release will happen simultaneously to 1.7's official release.
This build is for testing purposes only. Please do not save your game using this build. It is not intended for long-term use.
Please try: Creating campfires using the new system, viewing the tutorials, sleeping in tents (and being granted Camping skill for doing so), and creating large campfires and sleeping near them long enough for them to burn out; you should be granted the skill bonus upon waking up.
Features and Changes
- All additions and changes to the back-end necessary to support Conjured Shelters in Frostfall 3.
- Included PapyrusUtil version updated to 3.2.
- Much feedback has been received regarding how campfires currently work, and what users find fun and not-so-fun. With that feedback in mind:
- The visual and sound effects when lighting campfires have been completely overhauled. Lighting with Strike Stone now has more satisfying sparks and sounds. Lighting with Magic now has more appropriate magical sound and visual effects. Lighting the fire with Dwarven Oil now provides a much more satisfying effect as the oil bursts into flames.
- No more random chance of failure. Poorer quality tinder now simply requires longer to light. The player will attempt to light the campfire continuously until it is lit. (Example: Canis Root in clear weather had a 55% chance of success in the old system. It now requires 21 seconds to light without any skill modifiers, and lights instantly at max rank in one of the skills listed below.) This better complements and is easier to balance against Frostfall, where time matters a great deal when in adverse conditions.
- If the player moves or is attacked while lighting a campfire, the attempt fails and the tinder is lost.
- Only one tinder item is used per attempt.
- When smoke begins rising from the campfire, this indicates that the campfire is almost lit.
- It is more difficult (will take longer) to light a campfire in adverse weather.
- "Light (Strike Stone)" advances the Camping skill.
- The Firecraft perk increases the speed of lighting a campfire with Strike Stone. Each rank reduces the lighting time by 7 seconds, up to 28 seconds.
- "Light (Fire Magic)" advances the Destruction magic skill (equivalent to a single cast of the Fireball spell).
- "Light (Fire Magic)" requires 20 Destruction skill or higher in order to use, and no longer requires possessing the Flames spell.
- The Destruction skill level increases the speed of lighting a campfire with Magic. Every 20 points reduces the lighting time by 7 seconds, up to 28 seconds.
- "Light Fire - Torch" was removed.
- Tutorials were added.
- A short in-game tutorial for building campfires was added.
- A short in-game tutorial explaining how the Campfire Skill System works was added.
- The SkyUI MCM and legacy config menus now have "Enable Tutorials" and "Reset Tutorials" settings.
- Improvements were made to the way Campfire detects Legacy Frostfall.
- The form checked to detect legacy Frostfall was changed, which may improve detection accuracy.
- Many important pieces of debug information (detected load order position, author, and reverse name lookup of offending plug-in) were added to the error message to aid the user in troubleshooting the problem.
- A more obscure error case is now handled where legacy Frostfall was detected but its position in the load order couldn't be resolved (possibly due to an improper upgrade from Frostfall 2.6 to 3.x). An error is displayed, but the player can continue playing in this instance.
- All required steps in the campfire building process have been renamed with the prefix "Build Fire - ", for clarity.
- Sleeping in a tent you have placed now grants Camping skill progress, once per in-game day. (Conjured Shelters do not grant this skill, instead increasing your Conjuration skill on cast.)
- The "Uplifted" and "Inspired" bonuses for large campfires now apply when you walk away from, put out, or destroy your campfire, or allow it to burn out naturally, instead of when it is lit or upgraded. This way, you will wake up the next morning with a full timer on your bonus if you fall asleep to a crackling campfire and awaken to embers.
- When interacting with a tent, "Use Lantern" has been renamed "Use Light".
- We now wait until campfires are no longer in an active cell before attempting to delete them because they've been unlit for 24 hours. (Can no longer pop out of existence in front of the player)
- Additional Fur Plate recipes are visible by default when viewing the Create Item crafting system, to help alleviate confusion regarding how Fur Plates can be created.
Bug Fixes
- Fixed a bug where the player could get more fuel refunded to them when destroying a campfire than they put in.
- Fixed a bug where converting ruined books to paper rolls would not actually remove the ruined books from the player's inventory.
- When placing objects with Advanced Placement deactivated, objects could occasionally spawn under the ground if the ground was sloped enough, because the item's position was based on the player's. We now take a single sample of the terrain height and place it there instead.
- Fixed a flaw related to placing two Placeable Objects at nearly the same time.
- Fixed a flaw in the way all placed objects keep track of certain objects.
- Fixed a bug where certain functions were being called more frequently than required when placing certain objects.
- Placeable objects can no longer be activated / used before they are fully initialized.
- Made minor enhancements to the way in which the system stops placing objects, to prepare for the next one.
Campfire 1.1 Release Candidate 1
This is the Release Candidate 1 testing release of Campfire 1.1. It incorporates changes as a result of feedback from the previous Beta.
New Features and Changes Since Beta 1
These are new features that have been added since the Beta 1 release.
- There is now an option to Default a Settings Profile.
- There is now an option to respec your Camping Skill perks in the MCM and Legacy Config menu.
- There is now an option to "Restore Perk Progress" in the MCM and Legacy Config menu.
- The Skills menu when using a campfire has been reflowed. You are now dropped directly into the skill tree when Skills is pressed. Skill-specific info is accessed by clicking a node and selecting "About Camping".
Bugs Fixed Since Beta 1
These bugs have been fixed since 1.1 Beta 1 release.
- Sometimes, tents would spawn in such a way that lying down, sleeping, or sitting might not work. Should be fixed.
- The campfire lasts forever if you let time pass in real time. Fixed.
- The MCM page for Settings Profiles does not show up if you upgrade without clean-saving. Fixed.
- Talking to a follower when they are sitting on a bed roll forces them to get up. Fixed.
- Animal detection was miscounting Dawnguard huskys as standard followers and not as an animal. Fixed.
- The Rough Bedding was not flammable. Fixed.
- The Rough Bedding would not spawn a sleep menu if you pressed Space with SKSE installed. Fixed.
- Persistent campsite items were not spawning as persistent. Fixed.
- "Camera cannot be moved after getting up from tent." Cannot reproduce. If you can, please let me know.
Existing Bugs
- Campfires were not sending the correct Campfire_OnObjectRemoved mod events. This has been fixed in the release version.
Testing Campfire 1.1 Release Candidate 1
Thank you for your willingness to test and offer feedback. It is very appreciated. When you are finished testing, please remove this release candidate from your load order as there will be changes between now and release; please switch to the public release version as soon as you are able. Please, please, please post your feedback to the Campfire discussion thread; without it, I won't know how healthy the mod is. Let me know what you think, good and bad.
Please familiarize yourself with the Campfire 1.1 change log.
How to Install:
Please install using NMM or ModOrganizer. If you do not use these tools, or do not know how to manually install mods, stop here. Time will not be spent by the author resolving installation issues.
Feel free to install on a new game or an already running game with Campfire installed.
Please upgrade to SKSE 1.7.3 before upgrading. If you do not use SKSE, that's fine; just don't try testing the Instincts power (you won't receive it) or the Settings Profiles (you won't be able to see the page in the MCM). Feedback from those that don't use SKSE is appreciated as that is supported by Campfire.
Please dismiss all followers before upgrading. That should be the only special action you will need to take. Re-recruit them after you have upgraded.
What to Test:
- Test upgrading from the previous release version of Campfire, 1.0.2. DO NOT upgrade from 1.1 Beta 1. Get rid of Beta 1!!!
- New game to Campfire 1.1 RC1: OK
- Existing game to Campfire 1.1 RC1: OK
- Existing game running Campfire 1.0.2 to Campfire 1.1 RC1: OK
- Existing game running Campfire 1.1 Beta 1 to Campfire 1.1 RC1: NOT OK
- Try the new Campfire building mechanics and offer feedback.
- Try the new Skills system and offer feedback.
- To give yourself a lot of points to spend in order to test upgrades, select the MCM menu for "Restore Perk Progress". Give yourself the maximum number of points.
- Try the new Instincts power and offer feedback. Please try it before upgrading it and after.
- Try the new "Talk To..." menu option when sitting or sleeping in a tent with a follower in another bed roll, or while sitting around a campfire.
- Try messing around with the Settings Profiles. Set up some configurations, and then exit the game and then switch characters or start a new game. Your settings should be intact when you start.
- Try creating the new Rough Bedding item from Survival Skill: Create Item.
Thank you again for your feedback. Please leave your feedback on the Skyrim Nexus Campfire page.
Campfire 1.1 Beta 1
This is the Beta 1 testing release of Campfire 1.1.
Already Reported Bugs
These bugs have already been reported in this 1.1 Beta 1 release. If they have been marked as "Fixed", they will be fixed in the next Beta release and/or in 1.1 Release.
- The campfire lasts forever if you let time pass in real time. Fixed.
- The MCM page for Settings Profiles does not show up if you upgrade without clean-saving. Fixed.
- Talking to a follower when they are sitting on a bed roll forces them to get up. Fixed.
- Animal detection was miscounting Dawnguard huskys as standard followers and not as an animal. Fixed.
- The Rough Bedding was not flammable. Fixed.
- "Cannot sleep / lie down in large fur tent." Cannot reproduce. If you can, please let me know.
- "Camera locked to 3rd person view after getting up from tent." Cannot reproduce. If you can, please let me know.
- "Camera cannot be moved after getting up from tent." Cannot reproduce. If you can, please let me know.
Testing Campfire 1.1 Beta 1
Thank you for your willingness to test and offer feedback. It is very appreciated. When you are finished testing, please remove this beta from your load order as there will be changes between now and release. Please, please, please post your feedback to the Campfire discussion thread; without it, I won't know how healthy the mod is. Let me know what you think, good and bad.
Please familiarize yourself with the Campfire 1.1 change log.
Notes:
- The "always persistent equipment" feature / fix is currently disabled pending review.
- There is a known issue where pressing the Jump key (when SKSE is installed) when using the new Rough Bedding item will not produce a menu.
How to Install:
Please install using NMM or ModOrganizer. If you do not use these tools, or do not know how to manually install mods, stop here. Time will not be spent by the author resolving installation issues.
Feel free to install on a new game or an already running game with Campfire installed.
Please upgrade to SKSE 1.7.3 before upgrading. If you do not use SKSE, that's fine; just don't try testing the Instincts power (you won't receive it) or the Settings Profiles (you won't be able to see the page in the MCM). Feedback from those that don't use SKSE is appreciated as that is supported by Campfire.
Please dismiss all followers before upgrading. That should be the only special action you will need to take. Re-recruit them after you have upgraded.
What to Test:
- Test upgrading from the previous version of Campfire.
- Try the new Campfire building mechanics and offer feedback.
- Try the new Skills system and offer feedback.
- To give yourself a lot of points to spend in order to test upgrades, enter the following console commands:
set CampingPerkPointsEarned to 13set CampingPerkPoints to 13- You should then be able to buy all of the upgrades.
- Try the new Instincts power and offer feedback. Please try it before upgrading it and after.
- Try the new "Talk To..." menu option when sitting or sleeping in a tent with a follower in another bed roll, or while sitting around a campfire.
- Try messing around with the Settings Profiles. Set up some configurations, and then exit the game and then switch characters or start a new game. Your settings should be intact when you start.
- Try creating the new Rough Bedding item from Survival Skill: Create Item.
Thank you again for your feedback. Please leave your feedback on the Skyrim Nexus Campfire page.