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Experiment code for the Gold Rush 2 task.
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chassall/goldrush2
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Gold Rush 2 C. Hassall and O. Krigolson December, 2017 Participants choose locations at which to dig for gold. The likelihood of finding gold at a particular location is determined by an unseen probability distribution, which shrinks with each choice. TRIAL DATA HEADERS(.txt output) Participant Number Block Trial Reward Dist (0 = many peaks, 1 = one peak) Map Index (1-100) Prev. Abun. Block Performance Prev. Sparse Block Performance Prev. Abund. Block Exponent (scale factor to increase or decrease reward probability) Prev. Sparse Block Exponent (scale factor to increase or decrease reward probability) Raw X (origin in upper left of window) Raw Y Map X (origin in lower left of map) Map Y Movement Time (seconds) Mouse Clicked? (1 if trial ended in a mouse click, 0 if speed threshold was used) Outcome (1 = win, 0 = loss) MOVEMENT DATA (.mat output) Block X Trial cell array Each cell contains a matrix with columns TIME (ms), x, y (in map coordinates: 0,0 in lower left) MARKERS Sparse Rewards (single peak) 1 - Block Cue 2 - Pre-movement fixation 3 - Go Cue (Beep) 4 - Response 5 - Pre-feedback fixation 6 - Rock 7 - Gold Abundant Rewards (many peaks) 11 - Block Cue 12 - Pre-movement fixation 13 - Go Cue (Beep) 14 - Response 15 - Pre-feedback fixation 16 - Rock 17 - Gold
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Experiment code for the Gold Rush 2 task.
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