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Eregion

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Engine

Eregion is designed to be a functional style game engine, inspired by Bevy's plugin architecture.

Roadmap

  • Rendering Pipelines for:
    • Sprites
    • Text/Font
    • Line
    • Particles
    • Debug
  • Audio:
    • Ambient
    • Music
    • Triggered
  • Lighting / Materials
  • Overacrching state management
  • Queryable Entity Component System that is injectable into mechanism system.
  • Shader language seemless interoperability.
  • Scriptable input for end to end simulation testing.
  • Data streams for easily outputting game state to train AI models, and
  • Interoperability via Plugin with Universal Scene Descpription (USD) as save files to allow for blender scenes to be easily load and offloaded in and out of the engine.

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