| Minigame | Description |
|---|---|
| Duels | Setup 1v1 fights to train for pvp. |
| Flying Sheep | Bring sheep to your team's skybase using a leash and elytra. |
| Infection | "Infected" players must hunt and infect "sane" players. But they do not know who is the first infected player. |
| King of the Hill | Stand on an obsidian platform for as long as possible. |
| Manhunt | One player is chased by the others. How long can he survive? |
| Platforms | Teams compete for the control of platforms in the sky. |
| Tag | A suite of different tag game variants. |
| Zombie Apocalyspe | Unleash zombies in your world! |
| Module | Description |
|---|---|
| Animals (hidden) | Increases the amount of animals spawned in the world. |
| Compass | Simple tracking of one player. |
| Menu (hidden) | Implements the chat-based interface for this datapack. |
| Permanent Effects | Apply potion effects during minigames. |
| Teams | Manage the creation of teams before starting a minigame. |
| Time (hidden) | Management of time flow during minigames. Enables pauses. |
The datapack must be installed in the "datapacks" folder of the server. Then the datapack must be reloaded in game using the "/reload" command.
Once in a while a message appears in chat, giving the option to display the minigame menus. Simply click the [display] text in light blue color.
You can start a game by clicking the green text [Start] in the minigame menu. For some minigames, you must first generate the map using the light blue text above [Start]. Detailed information is given if you click [Info].
You can always end a game prematurely by reloading the corresponding minigame by clicking the darker blue text [Reload] in the minigame menu. You can also pause a game by clicking the dark green text [Pause/Restart].
This is a new repository in which I merged several minigames from another repository at https://github.com/ceschoon/Minecraft-Datapacks. I intent to continue the development of these minigames here in a single minecraft datapack.







