Added Active control, fade controls, alpha control, and updated documentation#22
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Mikeysax wants to merge 6 commits intocelyk:mainfrom
Open
Added Active control, fade controls, alpha control, and updated documentation#22Mikeysax wants to merge 6 commits intocelyk:mainfrom
Mikeysax wants to merge 6 commits intocelyk:mainfrom
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…e on activation or deactivation over time. Added independent fade curve parameters to control the alpha of a particle over it's lifetime.
… remainder of the fade in and fade out params.
…er description for the Godot Editor when looking at the Trail in the inspector.
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@celyk Let me know if there is more to do here to get it merged? |
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@Mikeysax Otherwise it gives the impression that the GPUTrails are broken out of the box given the cantankerous reputation that Godot's GPU RibbonMesh particles have. :) |
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@jmschrack Awesome; thanks for catching that. I just fixed it. |
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@celyk Anything else needed to get this merged? |
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This PR adds: