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Support exporting animation frames and scenery to OBJ with textures #158
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Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
…o d/new-load # Conflicts: # CrashEdit/Controllers/Animation/OldFrameController.cs
Added OBJ export to normal scenery entries Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
…o d/new-load # Conflicts: # Crash/Formats/Crash Formats/Animation/OldFrame.cs # Crash/Formats/Crash Formats/Scenery/SceneryEntry.cs
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
This enabled 3D software with scripting capabilities (like blender) to display textures properly Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
Frame export should keep filename length the same regardless of the amount of frames Added eid to texture export to prevent textures being overriden when they were indeed different Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
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Closing PR in favor of #178 as it should be up to date with the deprecated branch. |
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This PR adds the following featurers
Once the OBJ is exported it can be imported in any 3D software. Due to the OBJ format being a bit lacking, there's some minor adjustements that need to happen once imported into your 3D tool of choice. I'd recommend using blender and this script to get the best results possible:
The script will update all the materials in use and create the proper Color Attribute and color mixing required for everything to display properly.
It might be possible to improve the export in the future, like using object groups for exporting all frames of an animation as one single obj file, instead of multiple, or pack the textures into one texture atlas to make better usage of the texture space, but it should be a good starting point for anyone looking to export animations and scenery.