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DynGen

DynamicUGen evaluates EEL2 code on the server, which allows to dynamically write DSP code of UGens which can be updated while its running.

Installation

Builds are occasionally uploaded at https://github.com/capital-G/DynGen/releases. Download and extract the content of the archive into the Platform.userExtensionDir folder.

macOS De-Quarantine

Since the plugin is not notarized it needs to be de-quarantined. Run the following command within SuperCollider, assuming you have installed DynGen like specified above

"xattr -rd com.apple.quarantine \"%/DynGen\"".format(Platform.userExtensionDir).unixCmd;

Build

On x86-64 machines it is necessary to have nasm installed.

git clone --recursive https://github.com/capital-G/DynGen.git
cd DynGen

# replace DSC_SRC_PATH w/ your local source code copy of SuperCollider
# and adjust the CMAKE_INSTALL_PREFIX if necessary
cmake \
    -S . \
    -B build \
    -DSC_SRC_PATH=/Users/scheiba/github/supercollider \
    -DCMAKE_INSTALL_PREFIX=./install
cmake --build build --config Release
cmake --install build --config Release

Symlink or copy the content of the install folder to Platform.userExtensionDir.

Demo

Scripts are registered on the server via DynGen and behaves like SynthDef.

All inputs are available via the variables in0, in1, ... and the outputs need to be written to out0, out1, ...

In = Output * 0.5

s.boot;

// registers the script on the server with identifier \simple
// like on SynthDef, remember to call .send
~simple = DynGenDef(\simple, "out0 = in0 * 0.5;").send;

// spawn a synth which evaluates our script
(
Ndef(\x, {DynGen.ar(
	1, // numOutputs
	~simple, // script to use - can also be DynGenDef(\simple) or \simple
	SinOsc.ar(200.0), // ... the inputs to the script
);
}).scope;
)

Feedback SinOsc

One advantage over using plain UGens is the ability to access the prior sample. We can use this to, e.g., write a phase modulatable SinOscFB

(
~sinOscFB = DynGenDef(\sinOscFB, "
phase += 0;
y1 += 0;
twoPi = 2*$pi;
inc += 0;

inc = twoPi * _freq / srate;

x = phase + (_fb * y1) + _phaseMod;

phase += inc;
// wrap phase
phase -= (phase >= twoPi) * twoPi;

out0 = sin(x);

y1 = out0;
").send;
)

(
Ndef(\x, {
	var sig = DynGen.ar(1, ~sinOscFB,
		freq: \freq.ar(100.0),
		fb: \fb.ar(0.6, spec: [0.0, pi]),
		phaseMod: SinOsc.ar(\phaseModFreq.ar(1000.0 * pi)) * \modAmt.ar(0.0, spec:[0.0, 1000.0]),
	);
	sig * 0.1;
}).play.gui;
)

Delay line

Every DynGen instance also has a dedicated memory region, which allows to write time-based effects. We can use this to write e.g. a sample accurate modulatable delay line.

(
~delayLine = DynGenDef(\delayLine, "
buf[_writePos] = in0;
out0 = buf[_readPos];
").send;
)

(
Ndef(\x, {
	var bufSize = SinOsc.ar(4.2).range(1000, 2000);
	var writePos = LFSaw.ar(2.0, 0.02).range(1, bufSize);
	var readPos = LFSaw.ar(pi, 0.0).range(1, bufSize);
	var sig = DynGen.ar(1, ~delayLine,
		SinOsc.ar(100.0),
		writePos: writePos.floor,
		readPos: readPos.floor,
	);
	sig.dup * 0.1;
}).play;
)

For further information and examples, look into the docs of DynGen.

License

EEL2 and WDL by Cockos are BSD licensed.

This project is GPL-3.0 licensed.