Update raylib and add windows build to raygui #81
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I've looked over every part of the raylib55 bindings and updated all the main parts.
Notable changes:
BlendModewas missingCUSTOM_SEPARATEand some other enums had changed)KeyboardKey,MaterialMapIndex, andShaderLocationIndexto be const enumsraylib.hheader, and some from therlgl.hheader@blendModecallingbeginShaderModeinstead ofbeginBlendModeauaternionIdentitytoquaternionIdentityI also saw that the update to 0.7.7 commit changed the
Rectangledefinition towhich I think was a mistake so I've changed it to be a union instead (but would a struct of
posandsizeor an alias to vector4 be better?)