Releases: bryik/aframe-terrain-model-component
# v1.0.1
v1.0.0
Breaking changes
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textureproperty renamed tomap. This brings it inline with three.js. -
color-terrain-modelcomponent replaced with an example. The related D3 and custom shader deps have been removed.
Changes
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Updated to A-Frame v1.0.4. a402929
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zPositionupdates now re-scale the terrain mesh rather than re-compute vertex positions. -
Resources (geometry, material, textures) are more intelligently created, updated, and disposed.
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Events have been added: demLoaded, textureLoaded, and positionBufferUpdated. The names of these events may change.
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--sslflag removed fromdevscript. This was added accidentally by #13 -
Remove Color Demo. The Noctis Colored demo is enough. ad5b8e0
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An alphaMap example has been added.
0.2.0
Changes
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Switched to PlaneBufferGeometry
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"debug" property has been renamed "wireframe"
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color-terrain-modelcomponent added. Rather than rely on a texture, color can be computed and applied at runtime. -
D3.js is now a dependency
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transparent textures (thanks to morandd!)
