Releases: brickengineer/BCRYExporter
Releases · brickengineer/BCRYExporter
v1.3.0 Improvements and fixes
- [Character] Support character skin mesh LODs export. (Just export with seperate export node with suffix 'LOD#')
- [General] Support F32 vertex format
- [General] Support force 8 weights
- [Animation] Support animation frame rate write into metadata during export. (Note: This does not mean you can play 60 fps animation in CryEngine. To support 60 fps aniamtions, you need to modify the engine and RC accordingly.)
- [Utils] Fixed 'Add Root Bone' utility function
- [Physics] Fixed false alarm of "Please select a bone in POSE mode!" when use 'Edit Bone Physics and IKs"
- [General] Fixed Use Custom Normals export option is always true no matter if it is checked. Note: Usually should be checked
v1.2.0 Improvements and fixes
What Changed
- [UI] Removed obslete UI functions when update from blender 2.79 to 2.8
- [Material] Improved all material utility functions and fixed some errors
- [Physics] Improved physical proxy material naming convention on creation
- [General] Fixed all init errors due to Blender 4.5 api changes
Full Changelog: v1.1.1...1.2.0
v1.1.1 hotfix with Blender 4.5
What's Changed
- Fixed Add export node and "feet on floor" utility function error due to blender 4.5 LTS API changes by @AbhijitL in #5
- My apologize for the inconvenience as previous version may have caused. This is because my test project file did not cover full functionalities. There may be some other errors with other tools, I'd appreciate it if any user could bring them to the 'Issues' once encounter with. Thanks.
New Contributors
Full Changelog: Blender_4_5_3...v1.1.1
v0.9.0 support blender 4.3
Fixes
- Fixed mesh normal exporting, will look exactly the same in blender now
- Fixed export failure if mesh has vertex color info and any loose/orphan vertex exists
Next Version Note
Blender 4.5 LTS will be supported soon. However blender 4.5 LTS will be the last blender version to support because Blender 5.0 has removed collada(.dae) support, which CryEngine Resource Compiler uses as intermediate file format.
This plugin will keep maintained with improvements and fixes in the future, but no support for Blender 5.0