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Command Reference
The following commands are available for /nav. words in <braces> denote placeholders for parameters. words in [brackets] denote optional parameters.
/nav id #
Create a new navigation path to the spawn with the specified id.
/nav door <item_name> [click]
/nav door id <#> [click]
/nav door [click]
Create a new navigation path to the given door target. If click is specified, interact the object upon arrival.
item_name and id are optional arguments, the behavior of /nav door follows that of /doortarget. If no name or id is provided, then the current doortarget will be used.
/nav item [click]
This command will navigate to the targetted ground item, if any. It otherwise behaves the same as /nav door
/nav loc <Y> <X> <Z>
/nav locyxz <Y> <X> <Z>
Create a new navigation path to the given yxz coordinates. These coordinates are consistent with the position reported by /loc and ${Me.Loc}
/nav locxyz <X> <Y> <Z>
Create a new navigation path to the given xyz coordinates. These coordinates are consistent with the position reported by ${Me.EQLoc} and ${Me.X} ${Me.Y} ${Me.Z}
/nav spawn <spawn search text>
Invoke spawn search logic to find and navigate to a spawn. For more info on the syntax, see the MacroQuest2 Wiki
Example:
/nav spawn pc foonavigates to player character named 'foo'
/nav pause
Toggles pause state on the current navigation path.
/nav stop
Stops following the current navigation path.
/nav target
Create a new navigation path to the current target.
/nav waypoint <waypoint>
/nav wp <waypoint>
Create a new navigation path to the given waypoint.
/nav reload
Reloads the current navmesh. In most cases the navmesh will automatically reload when changes are detected, but this will force the mesh to reload for the current zone.
/nav help
shows the in-game /nav command help
/nav recordwaypoint <waypoint name> <waypoint description>
Creates a new waypoint at the current position with the given name and description. Be sure to use quotes if you want to use spaces.
/nav load
/nav save
Loads or saves settings
/nav ui
toggles the in-game MQ2Nav overlay.