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Command Reference

Stephen Raub edited this page Mar 30, 2017 · 13 revisions

/navigate (or /nav for short)

The following commands are available for /nav. words in <braces> denote placeholders for parameters. words in [brackets] denote optional parameters.

navigational commands

/nav id #

Create a new navigation path to the spawn with the specified id.

/nav door <item_name> [click]
/nav door id <#> [click]
/nav door [click]

Create a new navigation path to the given door target. If click is specified, interact the object upon arrival.

item_name and id are optional arguments, the behavior of /nav door follows that of /doortarget. If no name or id is provided, then the current doortarget will be used.

/nav item [click]

This command will navigate to the targetted ground item, if any. It otherwise behaves the same as /nav door

/nav loc <Y> <X> <Z>
/nav locyxz <Y> <X> <Z>

Create a new navigation path to the given yxz coordinates. These coordinates are consistent with the position reported by /loc and ${Me.Loc}

/nav locxyz <X> <Y> <Z>

Create a new navigation path to the given xyz coordinates. These coordinates are consistent with the position reported by ${Me.EQLoc} and ${Me.X} ${Me.Y} ${Me.Z}

/nav spawn <spawn search text>

Invoke spawn search logic to find and navigate to a spawn. For more info on the syntax, see the MacroQuest2 Wiki

Example:

/nav spawn pc foo

navigates to player character named 'foo'

/nav pause

Toggles pause state on the current navigation path.

/nav stop

Stops following the current navigation path.

/nav target

Create a new navigation path to the current target.

/nav waypoint <waypoint>
/nav wp <waypoint>

Create a new navigation path to the given waypoint.

navmesh commands

/nav reload

Reloads the current navmesh. In most cases the navmesh will automatically reload when changes are detected, but this will force the mesh to reload for the current zone.

utility commands

/nav help

shows the in-game /nav command help

/nav recordwaypoint <waypoint name> <waypoint description>

Creates a new waypoint at the current position with the given name and description. Be sure to use quotes if you want to use spaces.

/nav load
/nav save

Loads or saves settings

/nav ui

toggles the in-game MQ2Nav overlay.

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