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signaleventbehaviour
bpmn-server / SignalEventBehaviour
Behaviour ioSpecification timer message signal
each behaviour is a class it scans def and insert itself to perform actions as required
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SignalEventBehaviour
• new SignalEventBehaviour(node, definition): SignalEventBehaviour
| Name | Type |
|---|---|
node |
Node |
definition |
any |
elements/behaviours/Behaviour.ts:40
• definition: any
elements/behaviours/Behaviour.ts:39
• node: Node
elements/behaviours/Behaviour.ts:38
• get signalId(): any
any
elements/behaviours/MessageSignal.ts:76
▸ describe(): string[]
string[]
elements/behaviours/MessageSignal.ts:70
▸ end(item): void
| Name | Type |
|---|---|
item |
Item |
void
elements/behaviours/MessageSignal.ts:68
▸ enter(item): void
| Name | Type |
|---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:48
▸ exit(item): void
| Name | Type |
|---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:52
▸ getItemAttributes(item, attributes): void
| Name | Type |
|---|---|
item |
Item |
attributes |
any[] |
void
elements/behaviours/Behaviour.ts:55
▸ getNodeAttributes(attributes): void
| Name | Type |
|---|---|
attributes |
any[] |
void
elements/behaviours/Behaviour.ts:54
▸ init(): void
void
elements/behaviours/MessageSignal.ts:50
▸ restored(item): void
| Name | Type |
|---|---|
item |
any |
void
elements/behaviours/Behaviour.ts:45
▸ resume(item): void
| Name | Type |
|---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:53
▸ run(item): void
| Name | Type |
|---|---|
item |
Item |
void
elements/behaviours/Behaviour.ts:50
▸ start(item): Promise<void>
| Name | Type |
|---|---|
item |
Item |
Promise<void>