This project is still in development and the README.md is a work in progress!
FNAF Studio is an easy and fast solution to your 2D FNAF Games. It allows you to create simple FNAF spin-offs all the way to fully fletched fangames with mobile ports. An upgrade to FNAF Maker.
- Easy playtesting with the click of a button
- Export to EXE, APK and HTML5
- Designed to edit from Windows and Linux
- FNAF World and 3D features
- Custom Shaders
- Minigames API
- Customizable default images (like the power usage or static effects)
- Windows 10, 11 or any mainstream Linux distribution (recommended)
- 4GB RAM (recommended)
- 400MB storage (recommended)
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Clone the Repository
git clone https://github.com/ghatt-o/FNAF-Studio.git cd FNAF-Studio -
Install .NET SDK
Ensure you have the .NET SDK installed (version 8.0 or later). -
Open the Solution (optional) Open the
FNaF Studio.slnfile in your preferred IDE (e.g., Visual Studio, JetBrains Rider, or Visual Studio Code). -
Build the Solution
Build the solution using your IDE or from the terminal:dotnet build --configuration Release
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Find the Output
The built files will be in thebuilddirectory:FNAF-Studio/build/Runtime/Release FNAF-Studio/build/Editor/Release
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Launch the Editor
After building, run the FNAF Studio Editor from thebuild/Editor/Releasedirectory:cd build/Editor/Release ./Editor.exe # Windows ./Editor # Linux
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Create Your Game
- Use the editor to design your game.
- Playtest your game.
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Export Your Game
(Feature under development) Export your game to different platforms, such as Windows executables, Android APKs, or HTML5 builds.
This project is under a specific license.