This template is made with FNAF Engine to help developers ensure that future engines are backward compatible with projects created using FNAF Engine.
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
The following individuals are authorized to use, modify, and distribute this project outside the restrictions of the license:
- Blocky (https://github.com/blocky9032)
- UnknownAMD (https://github.com/UnknownAMD)
The names can be changed at any time, and with the addition or removal of names from this document, their permission is automatically revoked or granted without notice.
This changelog pertains to the Developer Template
Ver 21:
- Fixed game.json
Ver 20:
- Added states for office4
- Added button for switching states on office4
- Now the office4 have custom toggles/aspects
- Send msg to debugger on office1
- Hide toxic on office1
- Show toxic on office1
- Hide night text on office1
- Show night text on office1
- Reset animatronics on office1
- Fixed goto office1
- Fixed goto office2
- Fixed goto office3
- Fixed goto office4
- Added new WinXP icons in some menus
- ""Reorganized"" dev_debug2
- Recreated Chica AI path (for some reason chica wasn't moving)
- Reorganized all buttons on office1
- Fixed Cat Shrine
- New red faztoken
- A new sprite (sticky note) on office1 is now above panorama
- A new sprite (sticky note) on office1 is now below panorama
- Data value check button on office 1
Data value needs to be 69
If can't read value or have different number then it will show "<>69"
- Golden Freddy now isn't so gold as it was
Ver 19:
- Added w.i.p. office4
- Added new office3
- Added new buttons to goto office1, office2, office3
- "office3" features:
Custom up camera panel button
Custom camera sprite down panel (only visible in office3)
- Button office1 execute lua "if gay is in musicbox then"
- Button office1 to make toxic = true
- Button office1 to make toxic = false
- Button office1 to make fast = true
- Button office1 to make fast = false
- Now you can edit in-game the AI of gay
- Reorganized office1
- Reorganized office2
- Made freddy boop a button
- Now the offices have custom toggles/aspects
- Changed main menu backgrounds
There are so many new things in this Dev Template that i needed to create another Dev Debug script :3
Ver 18:
- Added music box
- Added new camera
Ver 17:
- Fixed game.json AGAIN
- Added usage buttons on office
Ver 16:
- Added menu "BackgroundColorTest"
- Added menu "PanoramaTest"
- Added menu "CrashRuntime"
- New button on main menu to crash the runtime (maybe)
- Modified a bit the main menu
Ver 15:
- Fixed and reorganized game.json
- Added all states for gay animatronic
Ver 14:
- Updated lua menu
- New disable and enable ai button on office
- New move to door chica and bonnie (office) (it's technically a move to light)
Ver 13:
- Fixed some shits:
Powerout cutscene
Cute cat not randomly appearing on main menu
Wrong expressions in a menu
- Execute lua button on main menu (broken cause 4.0.0)
- A little text in the warning menu :)
Ver 12:
- Reorganized buttons on office
- Shit i don't remember
- New non-killing animatronic (gay)
Ver 11:
- Bonnie, Chica and Freddy have additional paths
- Bonnie and Chica can go away with the mask
- Freddy and Foxy (even the powerout ai) ignores the mask
- Enable time on office
- Disable time on office
- Enable power on office
- Disable power on office
- Trigger Golden Freddy on office
- Menu Animation Testing
- Fullscreen test button on main menu
- Windowed test button on main menu
- Hide cursor button on main menu
- Refresh Main button on main menu
- Stop Audio Channel 40 button on main menu
- Hide & Show button on main menu
- Send msg to debugger button on main menu
- Turn off/on arrows button on main menu
- You have a 1/10000 chance to have diamond cat on main menu
- Set image sprite button on main menu
Ver 10:
- Cat shrine
- TRIED to fix minigame, but keeps crashing
Ver 9:
- 0 / 0 fixed
- Reorganized menu
- Random on main menu
- Changed menu test image "i think i brok--"
- Changed direct night 2 to 5
- Deleted direct night 1
- Mask on both offices
- Flashlight on second office
- Second office changed backgrounds
- More movement sounds for animatronic
- Mask sounds
- Fixed Golden Freddy in office easter egg
Ver 8:
- 0 / 0
- Cutscene testing
- Minigame testing (minigame broken)
- Quit game
Ver 7:
- Test image click
Ver 6:
- Start night by number
- Lock everything
Ver 5:
- Check %var
- Check %game
- Play sound
- Multiple offices testing
- Set time to 12
- Set var to 1 or 0
- Direct Night 2
- Correct Dev Version on Main
Ver 4:
- Fixed StaticEffect on line 2761 from "" to false
Ver 3:
- New shit
- Fixed duplicated things in the json?
Ver 2:
- New shit
Ver 1:
- Same template as 3.0.0