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@galqawala
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@apple1417
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You've written a legacy mod, using the old deprecated mod menu system. Even ignoring the wiseness of doing so, legacy mods don't even work inside a .sdkmod like you've shipped. Legacy mods also don't use a pyproject, when the mod db was converted we put all the data into front matter, which is also useful for us to tell how many are left and when we can remove legacy compat. I would recommend converting to the modern API. You already did so in BL1.

@galqawala
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You've written a legacy mod, using the old deprecated mod menu system. Even ignoring the wiseness of doing so, legacy mods don't even work inside a .sdkmod like you've shipped. Legacy mods also don't use a pyproject, when the mod db was converted we put all the data into front matter, which is also useful for us to tell how many are left and when we can remove legacy compat. I would recommend converting to the modern API. You already did so in BL1.

I think I got it fixed. 🤞

@apple1417 apple1417 merged commit 7fdd279 into bl-sdk:master Jan 3, 2026
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2 participants