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🆗 ✅+36 bytes No Regressions 🎉Progress: 2📈 |
src/SB/Game/zTalkBox.cpp
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| if (shared.active != this) | ||
| { | ||
| //shared.unk8D48 |= unk; | ||
| return; | ||
| } | ||
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| shared.wait_event_mask = shared.wait_event_mask | x; | ||
| return; | ||
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| if (shared.active != this) | |
| { | |
| //shared.unk8D48 |= unk; | |
| return; | |
| } | |
| shared.wait_event_mask = shared.wait_event_mask | x; | |
| return; | |
| if (shared.active == this) | |
| { | |
| shared.wait_event_mask |= x; | |
| } |
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In addition to what tgsm has reviewed I would suggest setting up clang-format for your editor and having it run on file save. You have a lot of extra empty lines that would be removed by a formatting pass. |
🆗 ✅+36 bytes No Regressions 🎉Progress: 2📈 |
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