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3 changes: 1 addition & 2 deletions src/SB/Core/x/xMovePoint.h
Original file line number Diff line number Diff line change
Expand Up @@ -43,8 +43,7 @@ struct xMovePoint : xBase
};

xVec3* xMovePointGetPos(xMovePoint* m);
F32 xMovePointGetNext(const xMovePoint* m, const xMovePoint* prev, xMovePoint** next,
xVec3* hdng);
F32 xMovePointGetNext(const xMovePoint* m, const xMovePoint* prev, xMovePoint** next, xVec3* hdng);
void xMovePointSplineDestroy(xMovePoint* m);
void xMovePointSplineSetup(xMovePoint* m);
void xMovePointSetup(xMovePoint* m, xScene* sc);
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3 changes: 1 addition & 2 deletions src/SB/Core/x/xutil.h
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,6 @@ U32 xUtil_crc_update(U32 crc_accum, char* data, S32 datasize);
S32 xUtil_yesno(F32 wt_yes);
void xUtil_wtadjust(F32* wts, S32 cnt, F32 arbref);

template <typename T>
T* xUtil_select(T** arg0, S32 arg1, const F32* arg3);
template <typename T> static T* xUtil_select(T** arg0, S32 arg1, const F32* arg3);

#endif
4 changes: 2 additions & 2 deletions src/SB/Game/zMovePoint.h
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ struct zMovePoint : xMovePoint
return pos;
}
U32 NumNodes();
U8 IsOn();
S32 IsOn();
};

zMovePoint* zMovePoint_GetMemPool(S32 cnt);
Expand All @@ -35,7 +35,7 @@ void zMovePointLoad(zMovePoint* ent, xSerial* s);
void zMovePointReset(zMovePoint* m);
S32 zMovePointEventCB(xBase* from, xBase* to, U32 toEvent, const F32* toParam, xBase* b3);
F32 zMovePointGetNext(const zMovePoint* current, const zMovePoint* prev, zMovePoint** next,
xVec3* hdng);
xVec3* hdng);
xVec3* zMovePointGetPos(const zMovePoint* m);
F32 zMovePointGetDelay(const zMovePoint* m);
F32 xMovePointGetDelay(const xMovePoint* m);
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