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79 changes: 79 additions & 0 deletions src/SB/Game/zCamera.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -427,6 +427,8 @@ void zCameraFlyStart(U32 assetID)
}
}

static void zCameraFlyRestoreBackup(xCamera* cam);

void zCameraFreeLookSetGoals(xCamera* cam, F32 pitch_s, F32& dgoal, F32& hgoal, F32& pitch_goal,
F32& lktm, F32 dt)
{
Expand Down Expand Up @@ -623,6 +625,65 @@ S32 zCameraGetConvers()
return zcam_convers;
}

void zCameraSetConvers(S32 on)
{
xCamera& cam = globals.camera;
zcam_convers = on;
static U8 saved = 0;

if (on)
{
cam = zcam_backupconvers;
saved = 1;
zcam_dest = NULL;
zcam_tmr = 0.0f;
}
else
{
xCameraSetFOV(&cam, 75.0f);
zcam_fovcurr = 75.0f;

if (saved)
{
zCameraFlyRestoreBackup(&zcam_backupconvers);
xCameraMove(&cam, 0x2E, cam.dcur, cam.hcur, cam.pcur, 0.0f, 0.0f, 0.0f);
saved = 0;
}
}
}

void zCameraDoTrans(xCamAsset* asset, F32 ttime)
{
xMat3x3 m;

zcam_dest = asset;

ttime = ttime > 0.0f ? ttime : asset->trans_time;

zcam_tmr = ttime;
zcam_ttm = ttime;

if (ttime <= 0.0f)
{
globals.camera.mat.right = asset->right;
globals.camera.mat.up = asset->up;
globals.camera.mat.at = asset->at;
globals.camera.mat.pos = asset->pos;

zcam_fovcurr = asset->fov;
zcam_fovdest = asset->fov;
}
else
{
m.right = asset->right;
m.up = asset->up;
m.at = asset->at;

xQuatFromMat(&zcam_quat, &m);
zcam_fovdest = asset->fov;
}
}

void zCameraTranslate(xCamera* cam, F32 x, F32 y, F32 z)
{
cam->mat.pos.x += x;
Expand All @@ -633,6 +694,24 @@ void zCameraTranslate(xCamera* cam, F32 x, F32 y, F32 z)
cam->tran_accum.z += z;
}

void zCameraEnableWallJump(xCamera* cam, const xVec3& collNormal)
{
if (wall_jump_enabled != WJVS_ENABLED)
{
wall_jump_enabled = WJVS_ENABLING;
}

xVec3 up = { 0.0f, 0.0f, 0.0f };

xVec3Cross(&wall_jump_view, &collNormal, &up);
xVec3Normalize(&wall_jump_view, &wall_jump_view);

if (xVec3Dot(&wall_jump_view, &globals.camera.mat.at) < 0.0f)
{
xVec3Sub(&wall_jump_view, &g_O3, &wall_jump_view);
}
}

void zCameraDisableWallJump(xCamera* cam)
{
if (wall_jump_enabled != WJVS_DISABLED)
Expand Down