* ship it, YOLO
* test
* BossSB2 functions and mem offsets
* wip push
* push fix
* couple of bossplankton functions.
* znpcmessenger function fix
* More xMath3 work (#513)
* More xMath3 work
* This isnt matching
* Update 🆗 bot
* zNPCGoalAmbient: zNPCGoalJellyBumped Near 100% Match (#514)
* zNPCTypeCommon: Add declaration for zNPCCommon::HaveLOSToPos
* zNPCTypeAmbient: Add declarations for zNPCJellly ActLikeOctopus and JellyBoneWorldPos
* zFX: Add overload declarations for zFX_SpawnBubbleTrail
* xFX: Add overload declaration for xFXStreakUpdate
* zNPCGoalAmbient: Nearly 100% match for all zNPCGoalJellyBumped functions
* zNPCGoalAmbient: Fix flipped registers in CalcEndPoint implementation
* Robo-Sandy: Function Progress (#515)
* zNPCTypeVillager: Limit scope of g_sndTrax_Villager
* zNPCTypeBossSandy: Add SandyLimbSpring struct from DWARF data
* zNPCTypeBossSandy: Unextern floats and match most data
* Sandy: Several function matches + some WIP
* Sandy: Fix regression in ZNPC_AnimTable_BossSandy and increase matchingness
* zNPCFXCinematic -> NPARMgmt::KillAll() 100% (#516)
* Fix zNPCFXCinematic implementation
* All NPCCone functions 100%
* forgot one change.
* Moved Static S32 init to the top of file in zNPCFXCinematic.cpp
* Removed commented code in zNPCFXCinematic.cpp
* Removed commented code at the bottom of zNPCFXCinematic.cpp
* Removed commented code at the top of zNPCFXCinematic.h
* Added parameter names for UVSliceSet, UVBaseSet, ColorSet
* Removed the blank git file
* xSnd work (#517)
* 40% - 92% for some NCIN_Par functions in zNPCFXCinematic (#518)
* Fix zNPCFXCinematic implementation
* All NPCCone functions 100%
* forgot one change.
* Moved Static S32 init to the top of file in zNPCFXCinematic.cpp
* Removed commented code in zNPCFXCinematic.cpp
* Removed commented code at the bottom of zNPCFXCinematic.cpp
* Removed commented code at the top of zNPCFXCinematic.h
* Added parameter names for UVSliceSet, UVBaseSet, ColorSet
* Removed the blank git file
* 40% - 92% for some NCIN_Par functions in zNPCFXCinematic
* Pointer name fixes for NCIN_Par functions in zNPCFXCinematic + one 100% zTalkBox function
* Deleted static variables top of script
* xCM work (#520)
* Robo-Sandy Callback Funcs and Idle Goal Impl (#521)
* zNPCTypeBossSandy: Add SandyLimbSpring struct from DWARF data
* zNPCTypeBossSandy: sit, getUp, runToRope, clothesline callbacks
* zNPCTypeBossSandy: zNPCGoalBossSandyIdle virtual implementations
* Fix: Remove redef of SandyLimbSpring bc rebasing is hard
* Working more on zNPCFXCinematic with one 100% and started on other functions (#519)
* Fix zNPCFXCinematic implementation
* All NPCCone functions 100%
* forgot one change.
* Moved Static S32 init to the top of file in zNPCFXCinematic.cpp
* Removed commented code in zNPCFXCinematic.cpp
* Removed commented code at the bottom of zNPCFXCinematic.cpp
* Removed commented code at the top of zNPCFXCinematic.h
* Added parameter names for UVSliceSet, UVBaseSet, ColorSet
* Removed the blank git file
* 40% - 92% for some NCIN_Par functions in zNPCFXCinematic
* Pointer name fixes for NCIN_Par functions in zNPCFXCinematic + one 100% zTalkBox function
* Deleted static variables top of script
* Working more on zNPCFXCinematic with one 100% and started some others.
* Working more on zNPCFXCinematic with one 100% and started some others.
* Fixed a minor error in zNPCFXCinematic
* Fixed a minor error in zTalkBox
* Fixed another minor error in zTalkBox
* Fixed formatting and removed a zTalkBox function
* Match most of iMix (#522)
* Match most of iMix
* Correct MIXUnMute signature
* Hack around not being able to use _AXVPB. Having issues including it for some reason.
* Robosandy: Progress (#523)
* zNPCTypeBossSandy: Add SandyLimbSpring struct from DWARF data
* Fix: Remove redef of SandyLimbSpring bc rebasing is hard
* zNPCTypeBossSandy: Taunt, Chase, and Melee goal virtual method impls
* zNPCTypeBossSandy: NoHead Goal Enter match, Process WIP
* zEntHangable progress (#524)
* first fn
* save
* moreo prrogress
* static vars
* hangable_reset
* setfollow
* setupfx
* stub fns
* cleanup
* fix build
* zCamera: 95% match on zCameraFlyUpdate (#525)
* zNPCSupplement work (#526)
* zCamera: Equiv/Near Equiv for more functions (#527)
* zNPCSupport work (#528)
* zCamera: zCameraFlyRestoreBackup and zCameraRewardUpdate functions (#529)
* zNPCSpawner: Matches and additional function definitions (#530)
* zNPCSpawner: Matches and additional function definitions
* Config: Use more VS Code-friendly settings
* Little bit of zNPCtypeBossPlankton
---------
Co-authored-by: Matt P <mattp3259@gmail.com>
Co-authored-by: escape209 <agtescape@gmail.com>
Co-authored-by: mattbruv <5638426+mattbruv@users.noreply.github.com>
Co-authored-by: Joshua Sanchez <joshuaesanch@gmail.com>
Co-authored-by: Red <53205920+Redberd36@users.noreply.github.com>
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