Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
289 changes: 289 additions & 0 deletions src/SB/Game/zNPCTypeBossSandy.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1167,6 +1167,295 @@ S32 zNPCGoalBossSandyIdle::Exit(F32 dt, void* updCtxt)
return xGoal::Exit(dt, updCtxt);
}

S32 zNPCGoalBossSandyTaunt::Enter(F32 dt, void* updCtxt)
{
zNPCBSandy* sandy = (zNPCBSandy*)psyche->clt_owner;

timeInGoal = 0.0f;

xVec3Init(&sandy->frame->vel, 0.0f, 0.0f, 0.0f);
xSndPlay3D(xStrHash("B101_SC_taunt"), 0.77f, 0.0f, 0x0, 0x0, sandy, 30.0f, SND_CAT_GAME, 0.6f);

return zNPCGoalCommon::Enter(dt, updCtxt);
}

S32 zNPCGoalBossSandyTaunt::Process(en_trantype* trantype, F32 dt, void* updCtxt, xScene* xscn)
{
zNPCBSandy* sandy = (zNPCBSandy*)psyche->clt_owner;

timeInGoal += dt;

xVec3 newAt;
xVec3Sub(&newAt, (xVec3*)&globals.player.ent.model->Mat->pos, (xVec3*)&sandy->model->Mat->pos);

newAt.y = 0.0f;

xVec3Normalize(&newAt, &newAt);
xVec3SMul((xVec3*)&sandy->frame->mat.at, (xVec3*)&sandy->model->Mat->at, 0.98f);

xVec3AddScaled((xVec3*)&sandy->frame->mat.at, &newAt, 0.02f);

sandy->frame->mat.at.y = 0.0f;
xVec3Normalize(&sandy->frame->mat.at, &sandy->frame->mat.at);
xVec3Cross(&sandy->frame->mat.right, &sandy->frame->mat.up, &sandy->frame->mat.at);

sandy->frame->mat.pos.y = 0.0f;

return zNPCGoalCommon::Process(trantype, dt, updCtxt, xscn);
}

S32 zNPCGoalBossSandyChase::Enter(F32 dt, void* updCtxt)
{
zNPCBSandy* sandy = (zNPCBSandy*)psyche->clt_owner;

sandy->bossFlags |= 0x20;
timeInGoal = 0.0f;

sandy->boundFlags[10] |= 0x10;
sandy->boundFlags[12] |= 0x10;

return zNPCGoalCommon::Enter(dt, updCtxt);
}

S32 zNPCGoalBossSandyChase::Process(en_trantype* trantype, F32 dt, void* updCtxt, xScene* xscn)
{
zNPCBSandy* sandy = (zNPCBSandy*)psyche->clt_owner;

sChaseTimer += dt;
timeInGoal += dt;

xVec3 newAt;
xVec3Sub(&newAt, (xVec3*)&globals.player.ent.model->Mat->pos, (xVec3*)&sandy->model->Mat->pos);

newAt.y = 0.0f;

xVec3Normalize(&newAt, &newAt);
xVec3SMul((xVec3*)&sandy->frame->mat.at, (xVec3*)&sandy->model->Mat->at, 0.98f);

xVec3AddScaled((xVec3*)&sandy->frame->mat.at, &newAt, 0.02f);

sandy->frame->mat.at.y = 0.0f;
xVec3Normalize(&sandy->frame->mat.at, &sandy->frame->mat.at);
xVec3Cross(&sandy->frame->mat.right, &sandy->frame->mat.up, &sandy->frame->mat.at);

sandy->frame->mat.pos.y = 0.0f;
xVec3SMul(&sandy->frame->vel, &sandy->frame->mat.at, sandy->cfg_npc->spd_moveMax);

return zNPCGoalCommon::Process(trantype, dt, updCtxt, xscn);
}

S32 zNPCGoalBossSandyChase::Exit(F32 dt, void* updCtxt)
{
zNPCBSandy* sandy = (zNPCBSandy*)psyche->clt_owner;

sandy->bossFlags &= ~0x20;
sandy->boundFlags[10] &= ~0x10;
sandy->boundFlags[12] &= ~0x10;

return zNPCGoalCommon::Exit(dt, updCtxt);
}

S32 zNPCGoalBossSandyMelee::Enter(F32 dt, void* updCtxt)
{
zNPCBSandy* sandy = (zNPCBSandy*)psyche->clt_owner;

timeInGoal = 0.0f;
sandy->bossFlags &= ~0x2;

xVec3Init(&sandy->frame->vel, 0.0f, 0.0f, 0.0f);

sandy->boundList[2]->penby = 0x0;
sandy->boundList[3]->penby = 0x0;
sandy->boundList[4]->penby = 0x0;
sandy->boundList[5]->penby = 0x0;
sandy->boundList[6]->penby = 0x0;
sandy->boundList[7]->penby = 0x0;
sandy->boundList[8]->penby = 0x0;

xSndPlay3D(xStrHash("B101_SC_chop"), 0.77f, 0.0f, 0x0, 0x0, sandy, 30.0f, SND_CAT_GAME, 0.6f);

return zNPCGoalCommon::Enter(dt, updCtxt);
}

S32 zNPCGoalBossSandyMelee::Exit(F32 dt, void* updCtxt)
{
zNPCBSandy* sandy = (zNPCBSandy*)psyche->clt_owner;

sandy->boundList[2]->penby = 0x10;
sandy->boundList[3]->penby = 0x10;
sandy->boundList[4]->penby = 0x10;
sandy->boundList[5]->penby = 0x10;
sandy->boundList[6]->penby = 0x10;
sandy->boundList[7]->penby = 0x10;
sandy->boundList[8]->penby = 0x10;

return zNPCGoalCommon::Exit(dt, updCtxt);
}

S32 zNPCGoalBossSandyMelee::Process(en_trantype* trantype, F32 dt, void* updCtxt, xScene* xscn)
{
zNPCBSandy* sandy = (zNPCBSandy*)psyche->clt_owner;
timeInGoal += dt;

if (timeInGoal > 0.1f && timeInGoal < 0.75f)
{
xVec3 newAt;
xVec3Sub(&newAt, (xVec3*)&globals.player.ent.model->Mat->pos,
(xVec3*)&sandy->model->Mat->pos);

newAt.y = 0.0f;
xVec3Normalize(&newAt, &newAt);
xVec3SMul((xVec3*)&sandy->frame->mat.at, (xVec3*)&sandy->model->Mat->at, 0.9f);

xVec3AddScaled((xVec3*)&sandy->frame->mat.at, &newAt, 0.1f);

sandy->frame->mat.at.y = 0.0f;
xVec3Normalize(&sandy->frame->mat.at, &sandy->frame->mat.at);
xVec3Cross(&sandy->frame->mat.right, &sandy->frame->mat.up, &sandy->frame->mat.at);
}

sandy->boundFlags[2] |= 0x1;
sandy->boundFlags[3] |= 0x1;
sandy->boundFlags[4] |= 0x1;
sandy->boundFlags[5] |= 0x1;
sandy->boundFlags[6] |= 0x1;
sandy->boundFlags[7] |= 0x1;
sandy->boundFlags[8] |= 0x1;

sandy->bossFlags |= 0x1;

return zNPCGoalCommon::Process(trantype, dt, updCtxt, xscn);
}

S32 zNPCGoalBossSandyNoHead::Enter(F32 dt, void* updCtxt)
{
zNPCBSandy* sandy = (zNPCBSandy*)psyche->clt_owner;

sandy->bossFlags &= ~0x100;
timeInGoal = 0.0f;

xVec3Init(&sandy->frame->vel, 0.0f, 0.0f, 0.0f);

if (sandy->round == 2)
{
sandy->headBoulder->collis_chk = 0x26;
sandy->headBoulder->collis_pen = 0x0;
}

stage = 0;
secsSincePatWasCarryingHead = 1.0f;

return zNPCGoalCommon::Enter(dt, updCtxt);
}

S32 zNPCGoalBossSandyNoHead::Process(en_trantype* trantype, F32 dt, void* updCtxt, xScene* xscn)
{
zNPCBSandy* sandy = (zNPCBSandy*)psyche->clt_owner;
U32 numHints;
xVec3 newAt;
float lerpFactor;
xMat4x3 boneMat;
xQuat q;

timeInGoal += dt;
if (globals.player.carry.grabbed == sandy->headBoulder)
{
secsSincePatWasCarryingHead = 0.0f;
}
else
{
secsSincePatWasCarryingHead += dt;
}

if (stage == 0)
{
if (sandy->AnimTimeRemain(NULL) < 1.7f * dt)
{
stage = 1;
DoAutoAnim(NPC_GSPOT_START, FALSE);
timeInGoal = 0.0f;

if (sandy->round == 3)
{
sandy->boundFlags[10] |= 0x10;
sandy->boundFlags[12] |= 0x10;
}

if ((sandy->nfFlags & 0x4) == 0 && (sandy->round == 2 || sandy->round == 3))
{
if (((sandy->nfFlags >> 3) & 3) < 3 || (xrand() & 0x300) == 0)
{
numHints = 2;
if (((sandy->nfFlags >> 3) & 3) < 3)
{
numHints = (sandy->nfFlags >> 3) & 3;
}

if (sandy->round == 2)
{
sandy->newsfish->SpeakStart(sNFSoundValue[numHints + 12], 0, 0xFFFFFFFF);
}
else
{
sandy->newsfish->SpeakStart(sNFSoundValue[numHints + 21], 0, 0xFFFFFFFF);
}

sandy->nfFlags &= ~0x18;
sandy->nfFlags |= (numHints + 1) * 8;
}
}
}

if (sandy->round == 2)
{
if (secsSincePatWasCarryingHead > 0.5f)
{
sCamSubTarget = &sandy->headBoulder->localCenter;
}
else
{
sCamSubTarget = &sandy->bouncePoint[0];
}
}
}
else if (stage == 1)
{
if (sandy->round == 2)
{
}
else if (secsSincePatWasCarryingHead <= 15.0f)
{
if (((sandy->boundFlags[0] + 4) & 4) == 0)
{
sandy->bossFlags |= 0x80;
}
else
{
}
}
else
{
stage = 4;
sandy->boundFlags[10] &= 0x100;
sandy->boundFlags[12] &= 0x100;

xSndPlay3D(xStrHash("B101_SC_headback"), 1.155f, 0.0f, 0x0, 0x0, sandy, 30.0f,
SND_CAT_GAME, 0.8f);
DoAutoAnim(NPC_GSPOT_START, FALSE);
timeInGoal = 0.0f;
sandy->bossFlags &= ~0x80;
}
}
else if (stage == 2)
{
}
else if (stage == 3)
{
}

return zNPCGoalCommon::Process(trantype, dt, updCtxt, xscn);
}

void xBinaryCamera::add_tweaks(char const*)
{
}
Expand Down