Skip to content
Merged
34 changes: 34 additions & 0 deletions src/SB/Game/zNPCFXCinematic.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -6,10 +6,20 @@
#include <types.h>
#include "xCutscene.h"

static S32 init = 0;

void zNPCFXShutdown()
{
}

void zNPCFXCinematic_Init()
{
if (!init)
{
init = 1;
}
}

void clamp_bone_index(NCINEntry*, RpAtomic*)
{
}
Expand All @@ -19,7 +29,31 @@ void NPCCone::TextureSet(RwRaster* raster)
rast_cone = raster;
}

void NPCCone::UVSliceSet(F32 u, F32 v)
{
this->uv_tip[2] = u;
this->uv_slice[1] = v;
}

void NPCCone::UVBaseSet(F32 u, F32 v)
{
this->uv_tip[0] = u;
this->uv_tip[1] = v;
}

void NPCCone::ColorSet(RwRGBA top, RwRGBA bot)
{
this->rgba_top = top;
this->rgba_bot = bot;
}

void NPCCone::RadiusSet(F32 conefloat)
{
rad_cone = conefloat;
}

void NPARMgmt::KillAll()
{
this->cnt_active = 0;
}

56 changes: 56 additions & 0 deletions src/SB/Game/zNPCFXCinematic.h
Original file line number Diff line number Diff line change
Expand Up @@ -8,13 +8,66 @@
#include "zNPCHazard.h"
#include "zParEmitter.h"
#include "zShrapnel.h"
#include "rwcore.h"


void zNPCFXStartup();
void zNPCFXShutdown();
S32 zNPCFXCutscenePrep(const xScene*, F32, const zCutsceneMgr* csnmgr);
void zNPCFXCutscene(const xScene*, F32, const zCutsceneMgr* csnmgr);
void zNPCFXCutsceneDone(const xScene*, F32, const zCutsceneMgr* csnmgr);

enum en_nparptyp
{
NPAR_TYP_UNKNOWN,
NPAR_TYP_OILBUB,
NPAR_TYP_TUBESPIRAL,
NPAR_TYP_TUBECONFETTI,
NPAR_TYP_GLOVEDUST ,
NPAR_TYP_MONSOONRAIN,
NPAR_TYP_SLEEPYZEEZ,
NPAR_TYP_CHUCKSPLASH,
NPAR_TYP_TARTARGUNK,
NPAR_TYP_DOGBREATH,
NPAR_TYP_VISSPLASH,
NPAR_TYP_FIREWORKS,
NPAR_TYP_NOMORE,
NPAR_TYP_FORCE = 2147483647
};

struct NPARData
{
xVec3 pos;
F32 xy_size[2];
F32 uv_tl[2];
F32 uv_br[2];
RwRGBA color;
F32 tmr_remain;
F32 tym_exist;
F32 fac_abuse;
xVec3 vel;
S32 flg_popts : 24;
S32 nparmode : 8;
F32 unused[3];
};

struct NPARXtraData
{

};

struct NPARMgmt
{
en_nparptyp typ_npar;
S32 flg_npar;
NPARData * par_buf;
S32 cnt_active;
S32 num_max;
RwTexture * txtr;
NPARXtraData * xtra_data;
void KillAll();
};

struct NCINLyt
{
zLightning* lyt_zap;
Expand Down Expand Up @@ -190,6 +243,9 @@ struct NPCCone
F32 uv_tip[2];
F32 uv_slice[2];
void TextureSet(RwRaster* raster);
void UVSliceSet(F32 u, F32 v);
void UVBaseSet(F32 u, F32 v);
void ColorSet(RwRGBA top, RwRGBA bot);
void RadiusSet(F32);
};

Expand Down