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Fix last keyframe #10842
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Fix last keyframe #10842
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Since
Err(n)is returned when no exact match was found this means that we sample after the last keyframe forn > len - 1. This curve should not contribute to the final pose by default in my opinion. The way most are familiar with this is probably an option "hold". I wouldcontinuehere and special case it later when this option is implemented.The rest looks fine
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I should add curves not contributing anymore is essentially only relevant when blending
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I gave it another thought and my suggestion doesnt result in the last keyframe being applied when we sample with t > curve duration. Im going to give it some more thought for something bullet-proof.
My current stance is that the last keyframe should be sampled when t(i - 1) < curve duration and t(i) > curve duration, but not when t(i - 1) > curve duration and t(i) > curve duration (unless we are holding the animation).
This means we need to keep track of when an animation was last sampled and whether it was sampled the last time the player ran.
Where t(i - 1) is the last time we sampled and t(i) is the time we currently sample.
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See #10832 (comment)