Skip to content

belimoth/draugb

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

35 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

DRAUGB

Requirements

Build requirements

Development requirements

Optional development tools

Art

Asset tools

These can edit and save dds textures:

  • Paint.NET
  • Visual Studio Image Editor (Individual Components > Games and Graphics > Image and 3D model editors)

Development

Starting a development environment

  1. Open the draugb folder in VS Code.
  2. Open the integrated terminal.
  3. Run the start script:
script/start

NOTE

The start script assumes that the A: drive is available for subst

Development scripts

# (re)start code with tools
start

# install vcpkg
vcpkg

# install dependencies with vcpkg
install

# rebuild local/vend
vend

# assets
script/data/font
script/data/skybox

# checks
script/check/data
script/check/script
script/check/shader

# building

build
build debug
build profile
build release

# running

run
run --debug
run --headless

# publishing

publish
publish staging
publish production

Zed

void main_init();
void main_size();
void main_idle();
void main_start();
void main_step();
void main_draw();
void main_on_system_event( app_system_event );
void main_exit();
void main_midi( midi_event event );

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks