- Windows 10 (tested on version 2004)
- MSVC (included in Visual Studio 2019 Build Tools) or Clang (WIP)
- Visual Studio Code
- Bash (included in Git for Windows)
These can edit and save dds textures:
- Paint.NET
- Visual Studio Image Editor (Individual Components > Games and Graphics > Image and 3D model editors)
- Open the
draugbfolder in VS Code. - Open the integrated terminal.
- Run the
startscript:
script/startNOTE
The
startscript assumes that theA:drive is available forsubst
# (re)start code with tools
start
# install vcpkg
vcpkg
# install dependencies with vcpkg
install
# rebuild local/vend
vend
# assets
script/data/font
script/data/skybox
# checks
script/check/data
script/check/script
script/check/shader
# building
build
build debug
build profile
build release
# running
run
run --debug
run --headless
# publishing
publish
publish staging
publish productionvoid main_init();
void main_size();
void main_idle();
void main_start();
void main_step();
void main_draw();
void main_on_system_event( app_system_event );
void main_exit();
void main_midi( midi_event event );