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12 changes: 1 addition & 11 deletions .vitepress/config.mts
Original file line number Diff line number Diff line change
Expand Up @@ -42,18 +42,8 @@ export default defineConfig({
text: 'Rendering',
collapsed: true,
items: [
{ text: 'Overview', link: '/rendering/overview' },
{ text: 'Getting Started with DirectX', link: '/rendering/getting-started-with-directx' }
{ text: 'Overview', link: '/rendering/overview' }
]
},
{
text: 'Reverse Engineering',
collapsed: true,
items: [
{text: 'Introduction', link:'/reverse-engineering/introduction'},
{text: 'Using IDA', link: '/reverse-engineering/using-ida'}
]

}
],
socialLinks: [
Expand Down
209 changes: 0 additions & 209 deletions wiki/rendering/getting-started-with-directx.md

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5 changes: 1 addition & 4 deletions wiki/rendering/overview.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,4 @@ On the Windows build of the game, Mojang includes 3 different rendering backends
|------------------|--------|-------|-----------------|-------------|
| DirectX 11 | ✔️ | ✔️ | ✖️ | ✖️ |
| DirectX 12 | ✔️ | ✔️ | ✔️ | ✖️ |
| DirectX 12 (RTX) | ✔️ | ✔️ | ✔️ | ✔️ |

## Other Rendering Abstractions
On top of the base RenderDragon rendering system, Minecraft: Bedrock Edition also implements other rendering abstractions. These can include specialized entity renderers, UI rendering contexts, and tesselators. Depending on your use case, these can be more beneficial than submitting raw DirectX calls to the game. We will attempt to document as many of these as possible in the wiki.
| DirectX 12 (RTX) | ✔️ | ✔️ | ✔️ | ✔️ |
53 changes: 0 additions & 53 deletions wiki/reverse-engineering/introduction.md

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71 changes: 0 additions & 71 deletions wiki/reverse-engineering/using-ida.md

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