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Potential future Caveat: GameplayCue limitations #8

@barbarabugajak

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@barbarabugajak
  1. It's not possible to have multiple GCNs listening to the same tag
  2. GCN classes are discovered so aren’t referenced. When packaging builds you must make sure GCN classes are included. One way to do this is via Project Settings > Additional Asset Directories To Cook.
  3. Currently, the editor does not immediately pick up GCN blueprint classes as they are created or destroyed. When creating or deleting GCN classes, restarting the editor may be required.

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    documentationImprovements or additions to documentationnoteNot an issue or bug, just note for the future

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