A simple plugin demonstrating different distortion algorithms.
- JUCE 8.x (https://github.com/juce-framework/JUCE)
from JUCE project link:
- C++ Standard: 17
- macOS/iOS: Xcode 12.4 (Intel macOS 10.15.4, Apple Silicon macOS 11.0)
- Windows: Visual Studio 2019/2022 (Windows 10)
- Linux: g++ 7.0 or Clang 6.0 (for a full list of dependencies, see here).
- Launch Visual Studio 2022
- Open .sln file
- Switch to
Release - Run
Build Solution(Ctrl+Shift+B)
> . "C:\Program Files\Microsoft Visual Studio\2022\{Community|Professional}\Common7\Tools\Launch-VsDevShell.ps1"
> msbuild {juce project directory}\BevyDistortion.sln
- Launch XCode
- Open
{juce project directory}/Builds/MacOSX/BevyDistortion.xcodeproj - Build
> cd {juce project directory}/Builds/MacOSX/
> xcodebuild -list -project BevyDistortion.xcodeproj
> cd {juce project directory}/Builds/LinuxMakefile
> make