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Virtual Reality-Based Infrastructure Reconstruction

πŸ—οΈ Overview

This final-year capstone project demonstrates how raw LiDAR data can be transformed into immersive 3D environments for infrastructure simulation and urban planning. It features a virtual walkthrough of reconstructed city zones using Autodesk ReCap, Civil 3D, and Unreal Engine. Potential applications include smart city development, public safety planning, and post-disaster infrastructure reconstruction.

πŸ”§ Technologies Used

  • LiDAR datasets – for terrain and point cloud input
  • Autodesk ReCap – for importing and filtering LiDAR point clouds
  • Autodesk Civil 3D – for terrain modeling and infrastructure layout
  • Unreal Engine – for real-time rendering and virtual reality walkthrough
  • Metaverse integration – conceptual visualization in a shared immersive space

πŸ‘€ My Role

  • Wrote the complete grant proposal that secured departmental approval.
  • Researched, sourced, and processed LiDAR point cloud data using Autodesk ReCap.
  • Performed all terrain modeling and infrastructure layout in Autodesk Civil 3D.
  • Contributed to the initial Unreal Engine setup, with teammates supporting further integration and presentation development.
  • Tuned rendering quality and performance for a smooth VR walkthrough.

πŸ”— Collaboration

This was a three-member academic project. I led the grant writing, data sourcing, and CAD modeling efforts.
My teammates supported the project through Unreal Engine environment setup, presentation visuals, and documentation refinement.

πŸ’‘ Project Goal

To bridge the gap between raw geospatial data and intuitive visualization by creating an immersive VR planning tool accessible to both technical experts and decision-makers.

πŸ“Έ Visuals

Stage Preview
LiDAR Point Cloud (ReCap) LiDAR Point Cloud
Civil 3D Model AutoCAD Model
Infrastructure Layout (Civil 3D) Civil 3D
Unreal Engine Simulation Unreal Engine
Metaverse Visualization Metaverse

πŸŽ₯ Demo Video

πŸ“½οΈ Watch the walkthrough demo (Google Drive)

πŸ“ Grant Proposal

This project was approved for partial funding based on a written grant proposal. The document is not shared publicly as it contains sensitive internal academic details.

🧠 Key Learnings

  • End-to-end pipeline of converting geospatial LiDAR data into explorable 3D infrastructure.
  • Integration of civil engineering tools and VR game engines for simulation.
  • Real-world challenges in balancing performance and realism in immersive walkthroughs.

✍️ Author

Akanksha Yadav
B.Sc. Information Technology Graduate

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