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App E-Libras

About

This project aims to present and propose a vision about engagement and how a gamification process in environments that are not playful can have good results in people's engagement.

The E-Libras application is a mobile app for learning Libras (Brazilian Sign Language) using the principles of gamification, the objective of the app is to propose the learning of Libras through gamification, using game mechanics in a non-communicable environment. game.

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  • concluded

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About

Completion work for a systems analysis and development course, the application is a Libras e-learning, based on native Java for Android and Firebase for data persistence.

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