Releases: asacolips-projects/grimwild
0.5.3
Downloads
Manifest URL: https://asacolips-artifacts.s3.amazonaws.com/grimwild/0.5.3/system.json
Compatible Foundry versions
Changes
- Fixed bug with condition pools being unable to be rolled from the character sheet.
- Updated color coding on die results to use a light blue color for 1s, making it easier to spot when a sorcerer should have a wild surge.
- Added song composition table to the Bardsong talent's description
Changelog
Contributors
0.5.2
Downloads
Manifest URL: https://asacolips-artifacts.s3.amazonaws.com/grimwild/0.5.2/system.json
Compatible Foundry versions
Changes
- Added a new Power Pool checkbox to trackers on talents if their type is set to pool. When enabled, the pool roll will function as a power pool and open the action roll dialog rather than rolling the pool dice immediately.
- Added new context options to combatants to increase or decrease their remaining token actions.
Changelog
Contributors
0.5.1
Downloads
Manifest URL: https://asacolips-artifacts.s3.amazonaws.com/grimwild/0.5.1/system.json
Compatible Foundry versions
Changes
- Refactored harm handling in chat to better support the optional harm pools homebrew rule.
- Updated harm buttons in chat to not disable them on click. This allows multiple harm to be applied to a single character, or applying the harm from a single roll to multiple characters (such as on an assist).
- Added wild surge compendiums for the sorcerer and updated relevant talents.
- Update spark to always appear on chat messages for action rolls.
- Added text on chat messages with disasters to indicate that spark is granted from them.
Changelog
Contributors
0.5.0
Downloads
Manifest URL: https://asacolips-artifacts.s3.amazonaws.com/grimwild/0.5.0/system.json
Compatible Foundry versions
Slow XP
- Added new Slow XP system setting. When enabled, XP thresholds are doubled.
- Each XP checkbox will require one click to halfway fill, and a second click to fully fill.
Token Initiative
- Added new Token Actions system setting to support the Token Initiative variant rule.
- If this setting is enabled, the action counter in the combat sidebar will instead represent the two actions each character has each round. Resetting the actor's action count or advancing to the next round will reset this back up to 2.
- Added tokenActions field to actors that can be used to track remaining actions each round. This can be added as a resource to the actor's token, displaying it as a progress bar on the actor.
Crucibles
- Extended the RollTable class to add support for Crucibles. This can be enabled by switching a roll table's sheet to the Grimwild Crucible sheet. However, this can lead to potential data issues with that table (crucibles need exactly 36 entries), so the better way is to use the new Create Crucible button on the roll table sidebar to create new crucibles.
- Added a custom
@CRUCIBLE[uuid]{Label}enricher that uses the same format as content links that are dragged and dropped into a rich text area. This enricher will display the crucible along with a button to roll it. The easiest way to use it is to drag a crucible roll table from the sidebar or compendium into a rich text area (like a description or journal entry) and then replace@UUIDwith@CRUCIBLE. - Added several crucibles as both roll tables and journal entries that collect related crucibles using the new enricher:
- GM Crucibles
- Spellcraft Crucibles
- Herbalism Crucibles
- Updated talents that refer to the above crucibles to link to journal entries that display them along with buttons to roll them. You'll need to reimport the talents onto your characters to use them!
Miscellaneous
- Also updated combat tracker to work with the harm pools house rule if that setting is enabled.
Changelog
Contributors
0.4.0
Downloads
Manifest URL: https://asacolips-artifacts.s3.amazonaws.com/grimwild/0.4.0/system.json
Compatible Foundry versions
Arcana Item Type
- Adds sheet for arcana items based on talents
- Adds arcana tab to character sheets
- Adds compendium of arcana items
Combat Tracker Improvements
- Remove the row with the round number and initiative rollers, since they are not needed with Grimwild
- Add options for resetting the action count, for the entire combat or for individual combatants (menu)
- Add a button to spotlight a combatant on the list, i.e. make them active in the turn order
- Remove some redundant options from the token HUD
- Add a button for highlighting the token in the active combat directly from the token HUD
Screenshots
Changelog
Contributors
0.3.1
Downloads
Manifest URL: https://asacolips-artifacts.s3.amazonaws.com/grimwild/0.3.1/system.json
Compatible Foundry versions
Changes
- Fixed typo (Brawn > Bloodied) on chat message cards.
Changelog
Contributors
0.3.0
Downloads
Manifest URL: https://asacolips-artifacts.s3.amazonaws.com/grimwild/0.3.0/system.json
Compatible Foundry versions
Changes
- Updated chat messages to include action buttons to apply marks/harm on messy/grim/disaster rolls.
Changelog
Contributors
0.2.1
Downloads
Manifest URL: https://asacolips-artifacts.s3.amazonaws.com/grimwild/0.2.1/system.json
Compatible Foundry versions
NOTE: This version of the system is only compatible with Foundry v13.
Bugfixes
- Fixed an issue where the suspense and quick pool controls would cause errors in some scenarios.
Changelog
Contributors
0.2.0
Downloads
Manifest URL: https://asacolips-artifacts.s3.amazonaws.com/grimwild/0.2.0/system.json
Compatible Foundry versions
NOTE: This version of the system is only compatible with Foundry v13. Depending on available time, we may make an additional release in the next week or so to backport some of the features (bloodied, rattled, dropped, monsters) as a closing release for the v12 version of the system. The combat tracker however will NOT be backported, as that uses new APIs that are only available in v13+.
Changes
- Adds support for Foundry v13, removes support for Foundry v12
- Added monsters compendium (see section below for details, @gbrowdy and oneproudbavarian)
- v1.4 rules changes:
- Marks can stack with bloodied and rattled
- Dice pools were removed from bloodied and rattled
- New checkboxes for bloodied, rattled, and dropped were added (@teroparvinen)
- Updated journal entries related to v1.4 rules changes (damage, treatment, path talents)
- Added new setting to enable dice pools for both bloodied and rattled. The intent here is as a homebrew option to restore the v1.3 bloodied/rattled behavior.
- Updated spark to have more straightforward logic on the checkboxes, similar to how XP currently works. (@teroparvinen)
- Redesigned the combat tracker to include the following:
- Group characters and monsters separately
- Reflow initiative values when combatants are added to the combat track in increments of 10. This will later be expanded to allow for drag/drop reordering of combatants. For now, combatant initiatives are effectively just in the order they were added to the combat tracker.
- Added icons for Spark, Bloodied, and Rattled to characters in the combat tracker. Clicking this will toggle them on that actor if the user has permission, or in the case of spark will cycle it between 0, 1, and 2.
- Added an indicator for how many actions a character has taken in each combat. The intent here is for GMs to be able to eyeball who needs the spotlight the most.
- When an action is rolled, the current turn will be set to that character.
- Various styling and bug fixes
- Various lint warning and error fixes
Monsters Compendium
The monsters compendium was created by One Proud Bavarian from the Grimwild discord, and converted to the system by @gbrowdy. Special thanks to One Proud Bavarian for this incredible +1d to the system!
Some notes about it:
- Monsters are configured to use the
Toughtier by default. - There is both a general dragon actor and "Dragon, [Type]" actors that include only a specific breath type. Ettins are similar, based on their heads.
- Linked challenges are included, but challenges in other chapters (e.g. the Great Red Dragon) were not included.
- A major weakness with the system currently is the lack of any sort of visual representation of the links between challenges. This isn't something that will be simple to fix, but we'll consider our options for this in the future. Complex challenges like the Ettercap tend to be the worst offenders on this currently.
Changelog
Contributors
@asacolips, @teroparvinen, @gbrowdy, oneproudbavarian
0.1.7
Downloads
Manifest URL: https://asacolips-artifacts.s3.amazonaws.com/grimwild/0.1.7/system.json
Compatible Foundry versions
Changes
- Fixed a bug that prevented healing pools from working as expected.
- Added the system to the official Foundry package list! You can find it at https://foundryvtt.com/packages/grimwild