Releases: arconyx/hexchanting
v1.1.7
v1.1.6
Translation updates, hot off the press.
What's Changed
- Update zh_cn by @ChuijkYahus in #13
- Rewrite github workflows by @arconyx in #14
Full Changelog: v1.1.5...v1.1.6
v1.1.5
v1.1.4
End of year cleanup edition. This release tidies up the hex book and bringing some translation changes out of unreleased limbo.
What's Changed
- Fix zh_cn by @ChuijkYahus in #9
- en_us hexbook now follows hex book style conventions more closely
- en_us typo fix
I've also done a bit of tidying on the development side of things. Build outputs are (probably) reproducible now by adventurous souls - if you can't reproduce one, please submit a bug.
Full Changelog: v1.1.3...v1.1.4
v1.1.3
v1.1.2
Fixes
- Don't double count media in inventory during cost simulation
- Relax Fabric Language Kotlin dependency, allowing for Quilt compatibility.
- Move chestplate trigger to earlier in damage application, so absorption doesn't bypass it.
Full Changelog: v1.1.1...v1.1.2
v1.1.1
Testing In Production Edition
- Store arrow media on arrow instead of casting env
- Arrows can no longer be picked up after being fired
- Hex book unlocks on the hexcasting:root advancement
- Arrows push block pos instead of null when hitting a block.
Full Changelog: v1.1.0...v1.1.1
v1.1.0
Breaking Changes
- Armour triggers have been changed. See below.
What's Changed
- Update zh_cn by @ChuijkYahus in #2
- Lower imbuing cost
- Arrows also cast when hitting a block, pushing null to the stack in place of the entity
- Add mod icon
- Give armour specialised triggers: On aggro (helmets), on death (leggings), on falling (boots). Chestplates continue to use the on damaged trigger
- Remove position from the iotas pushed by the chestplate trigger
- Armour trim support
- Add missing item tags to tools and swords
- Display a hexxy tooltip on imbued items.
Full Changelog: v1.0.1...v1.1.0
v1.0.1
What's Changed
- Create zh_cn by @ChuijkYahus in #1
- Cleanup some logging and documentation
New Contributors
- @ChuijkYahus made their first contribution in #1
Full Changelog: v1.0.0...v1.0.1
v1.0.0
Initial release. Built for Fabric on 1.20.1.
Highlights
- Imbue hexes into your tools and armaments.
- No bugs
that I know about. She'll be right.
I'm not aware of any serious issues but I'm not going to promise there aren't any so maybe don't add it on a world you cherish just yet.
Full Changelog: https://github.com/arconyx/hexchanting/commits/v1.0.0