Skip to content

Releases: arconyx/hexchanting

v1.1.7

21 Jan 01:21

Choose a tag to compare

What's Changed

Full Changelog: v1.1.6...v1.1.7

v1.1.6

30 Dec 06:01

Choose a tag to compare

Translation updates, hot off the press.

What's Changed

Full Changelog: v1.1.5...v1.1.6

v1.1.5

29 Dec 05:19

Choose a tag to compare

This release is identical to 1.1.4 and only exists because 1.1.4 failed to push to Modrinth properly.

v1.1.4

29 Dec 03:46

Choose a tag to compare

End of year cleanup edition. This release tidies up the hex book and bringing some translation changes out of unreleased limbo.

What's Changed

  • Fix zh_cn by @ChuijkYahus in #9
  • en_us hexbook now follows hex book style conventions more closely
  • en_us typo fix

I've also done a bit of tidying on the development side of things. Build outputs are (probably) reproducible now by adventurous souls - if you can't reproduce one, please submit a bug.

Full Changelog: v1.1.3...v1.1.4

v1.1.3

28 May 23:28
e95113e

Choose a tag to compare

What's Changed

Full Changelog: v1.1.2...v1.1.3

v1.1.2

17 Apr 01:13

Choose a tag to compare

Fixes

  • Don't double count media in inventory during cost simulation
  • Relax Fabric Language Kotlin dependency, allowing for Quilt compatibility.
  • Move chestplate trigger to earlier in damage application, so absorption doesn't bypass it.

Full Changelog: v1.1.1...v1.1.2

v1.1.1

07 Apr 02:51

Choose a tag to compare

Testing In Production Edition

  • Store arrow media on arrow instead of casting env
  • Arrows can no longer be picked up after being fired
  • Hex book unlocks on the hexcasting:root advancement
  • Arrows push block pos instead of null when hitting a block.

Full Changelog: v1.1.0...v1.1.1

v1.1.0

31 Mar 02:58

Choose a tag to compare

Breaking Changes

  • Armour triggers have been changed. See below.

What's Changed

  • Update zh_cn by @ChuijkYahus in #2
  • Lower imbuing cost
  • Arrows also cast when hitting a block, pushing null to the stack in place of the entity
  • Add mod icon
  • Give armour specialised triggers: On aggro (helmets), on death (leggings), on falling (boots). Chestplates continue to use the on damaged trigger
  • Remove position from the iotas pushed by the chestplate trigger
  • Armour trim support
  • Add missing item tags to tools and swords
  • Display a hexxy tooltip on imbued items.

Full Changelog: v1.0.1...v1.1.0

v1.0.1

27 Mar 21:25

Choose a tag to compare

What's Changed

  • Create zh_cn by @ChuijkYahus in #1
  • Cleanup some logging and documentation

New Contributors

Full Changelog: v1.0.0...v1.0.1

v1.0.0

22 Mar 09:07

Choose a tag to compare

Initial release. Built for Fabric on 1.20.1.

Highlights

  • Imbue hexes into your tools and armaments.
  • No bugs that I know about. She'll be right.

I'm not aware of any serious issues but I'm not going to promise there aren't any so maybe don't add it on a world you cherish just yet.

Full Changelog: https://github.com/arconyx/hexchanting/commits/v1.0.0