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This repository was archived by the owner on Jan 1, 2022. It is now read-only.

Releases: anticode-403/ror2-sacrifice

Release 1.4.0 (Relying on R2API Bleeding Edge)

16 May 14:16
925bc14

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Important

As of release date, Sacrifice 1.4.0 requires the R2API Bleeding Edge build, as well as the most up to date version of BepInEx, neither of which can be found on thunderstore. This is important, as the configuration uses features only supported by the most up to date version of BepInEx. Sacrifice 1.4.0 will NOT work on other versions of BepInEx.

What's New?

  • All interactables are now bannable
  • Drop chances can now be refined to decimal points
  • Neutral entities can no longer drop items
  • Player scaling rates can now be changed
  • Reverse scaling can now be enabled
  • Universal interactable spawn multiplier
  • Universal interactable cost multiplier
  • Item category drop weights can now be changed per enemy type killed (elite, boss, normal)

Bug Fixes

  • Fixed a bug where Engineer turrets would not correctly be replaced for network users.

Release 1.2.2

06 May 09:52

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What's New?

  • Fixed an issue where the enemy drop chance would be 0%.

Release 1.2.1

06 May 01:03

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#Patch Notes

  • Neutral and Player entities will no longer drop items
  • Fixed a bug where items would not be dropped at all

Release 1.2.0

05 May 23:59
8203ffe

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Change Log

  • Cleaned up code
  • Added option to give items directly to all players (i.e. ShareItems-esque mods)

Previous Version Info

Because I only just started tagging releases, I'm going to include previous version info in this release.
1.1.0:

  • Improved enemy item dropping code so all player allies can kill enemies for item drops
    1.0.0:
  • Rewrote code from original Sacrifice mod (which itself was almost copy/paste of EnemiesDropItems by Ryan Pallesen)
  • Re-added missing configuration.
  • Banned interactables can now be changed
  • Clovers effecting item drops can now be changed
  • Generally improved spawning
  • Reduction in barrel spawn chance can now be changed