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@glutzer glutzer commented Jan 12, 2026

Animation count now starts at 1 and scales with how many animations are tried to be played. It was common to have some entities extend the 16 animation limit in modded games and crash.

Method names in C# are in PascalCase so I fixed the ones here.
I made public fields not accessed in any other part of the code camelCase and protected
I implemented nullable fully.
I made some fields have self-documenting names.

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