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Description

Implementation of 3D multioctave noise algorithm using three.js and its shader support.

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Features Implemented

a. Original isodecahedron mesh deformed using multioctave noise values as an offset to the surface.

b. Animated mesh by using a uniform time variable to offset the parameters of the noise function.

c. Adjustable sliders to change values of persistance and color.

d. Background Music.

Music: https://swell-wave.bandcamp.com/track/im-sorry-feat-shiloh

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CIS700 HW1 Base code -- create an animated 3D cloud with noise

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  • JavaScript 49.8%
  • GLSL 47.7%
  • HTML 2.5%