Project Demo Here.
Implementation of 3D multioctave noise algorithm using three.js and its shader support.
a. Original isodecahedron mesh deformed using multioctave noise values as an offset to the surface.
b. Animated mesh by using a uniform time variable to offset the parameters of the noise function.
c. Adjustable sliders to change values of persistance and color.
d. Background Music.
Music: https://swell-wave.bandcamp.com/track/im-sorry-feat-shiloh

