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9 changes: 1 addition & 8 deletions Source/SimCadenceEditor/Private/TrainingEditorEngine.cpp
Original file line number Diff line number Diff line change
@@ -1,6 +1,4 @@
#include "TrainingEditorEngine.h"
#include "SimCadenceEngineSubsystem.h"
#include "Engine/Engine.h"

void UTrainingEditorEngine::Init(IEngineLoop* InEngineLoop)
{
Expand All @@ -14,10 +12,5 @@ void UTrainingEditorEngine::Tick(float DeltaSeconds, bool bIdleMode)

void UTrainingEditorEngine::RedrawViewports(bool bShouldPresent)
{
bool bPresent = bShouldPresent;
if (USimCadenceEngineSubsystem* Sub = GEngine ? GEngine->GetEngineSubsystem<USimCadenceEngineSubsystem>() : nullptr)
{
bPresent = Sub->ShouldSubmitFrame();
}
Super::RedrawViewports(bPresent);
Super::RedrawViewports(bShouldPresent);
}
235 changes: 43 additions & 192 deletions Source/SimCadenceRuntime/Private/SimCadenceEngineSubsystem.cpp
Original file line number Diff line number Diff line change
@@ -1,216 +1,67 @@
#include "SimCadenceEngineSubsystem.h"
#include "Engine/World.h"
#include "Engine/Engine.h"
#include "Misc/App.h"
#include "SimCadenceSettings.h"
#include "SimFixedCustomTimeStep.h"
#include "Engine/Engine.h"
#include "Engine/GameEngine.h"
#include "Engine/World.h"
#include "HAL/IConsoleManager.h"
#include "PhysicsEngine/PhysicsSettings.h"
#include "SimCadencePhysicsBridge.h"

static void SetCVarIfPresent(const TCHAR* Name, int32 Value)
{
if (IConsoleVariable* Var = IConsoleManager::Get().FindConsoleVariable(Name))
{
Var->Set(Value, ECVF_SetByCode);
}
else
{
UE_LOG(LogTemp, Verbose, TEXT("[SimCadence] CVar '%s' not found at init; skipping."), Name);
}
}

void USimCadenceEngineSubsystem::Initialize(FSubsystemCollectionBase& Collection)
{
ApplyFromSettings();
const USimCadenceSettings* S = USimCadenceSettings::Get();

WorldInitHandle =
FWorldDelegates::OnPostWorldInitialization.AddUObject(this, &USimCadenceEngineSubsystem::OnWorldInit);
WorldCleanupHandle =
FWorldDelegates::OnWorldCleanup.AddUObject(this, &USimCadenceEngineSubsystem::OnWorldDestroyed);

switch (S->Mode)
{
case ESimCadenceMode::Realtime:
ApplyRealtimeMode();
break;
case ESimCadenceMode::TrainingRendered:
ApplyTrainingMode(false);
break;
case ESimCadenceMode::TrainingHeadless:
ApplyTrainingMode(true);
break;
}
}
Super::Initialize(Collection);

void USimCadenceEngineSubsystem::ApplyFromSettings()
{
const USimCadenceSettings* S = USimCadenceSettings::Get();
switch (S->Mode)
{
case ESimCadenceMode::Realtime:
ApplyRealtimeMode();
break;
case ESimCadenceMode::TrainingRendered:
ApplyTrainingMode(false);
break;
case ESimCadenceMode::TrainingHeadless:
ApplyTrainingMode(true);
break;
}
}

void USimCadenceEngineSubsystem::ReapplyFromSettings()
{
ApplyFromSettings();
WorldInitHandle = FWorldDelegates::OnPostWorldInitialization.AddUObject(
this, &USimCadenceEngineSubsystem::OnWorldInit);
}

void USimCadenceEngineSubsystem::Deinitialize()
{
if (WorldInitHandle.IsValid())
{
FWorldDelegates::OnPostWorldInitialization.Remove(WorldInitHandle);
}
if (WorldCleanupHandle.IsValid())
{
FWorldDelegates::OnWorldCleanup.Remove(WorldCleanupHandle);
}
RemoveCustomTimeStep();
}

bool USimCadenceEngineSubsystem::ShouldSubmitFrame()
{
const USimCadenceSettings* S = USimCadenceSettings::Get();
const double Now = FPlatformTime::Seconds();

if (S->Mode == ESimCadenceMode::TrainingHeadless)
{
return false;
}

if (PresentInterval <= 0.0)
{
return true;
}

if (Now - LastPresentedTime >= PresentInterval)
{
LastPresentedTime = Now;
return true;
}
return false;
}

void USimCadenceEngineSubsystem::ApplyRealtimeMode()
{
const USimCadenceSettings* S = USimCadenceSettings::Get();

RemoveCustomTimeStep();

if (S->bUncapRealtimeRendering)
{
SetCVarIfPresent(TEXT("r.VSync"), 0);
SetCVarIfPresent(TEXT("t.MaxFPS"), 0);
}

ConfigurePhysicsSubstepping();

PresentInterval = 0.0;
}

void USimCadenceEngineSubsystem::ApplyTrainingMode(bool bHeadless)
{
const USimCadenceSettings* S = USimCadenceSettings::Get();

InstallCustomTimeStep();

if (bHeadless)
{
PresentInterval = -1.0;
}
else
{
if (S->bUncapInTraining)
{
PresentInterval = 0.0;
}
else
{
PresentInterval = 1.0 / FMath::Max(1.f, S->TrainingRenderCapHz);
}
}

SetCVarIfPresent(TEXT("r.VSync"), 0);
SetCVarIfPresent(TEXT("t.MaxFPS"), 0);

if (S->bDisableAudioInTraining)
{
SetCVarIfPresent(TEXT("au.RenderAudio"), 0);
}
}

void USimCadenceEngineSubsystem::InstallCustomTimeStep()
{
if (GEngine && !CustomTS.IsValid())
{
USimFixedCustomTimeStep* NewTS = NewObject<USimFixedCustomTimeStep>(GEngine);
GEngine->SetCustomTimeStep(NewTS);
CustomTS = NewTS;
}
}

void USimCadenceEngineSubsystem::RemoveCustomTimeStep()
{
if (GEngine)
{
GEngine->SetCustomTimeStep(nullptr);
}
CustomTS.Reset();
FApp::SetUseFixedTimeStep(false);
}

void USimCadenceEngineSubsystem::ConfigurePhysicsSubstepping()
{
const USimCadenceSettings* S = USimCadenceSettings::Get();
if (UPhysicsSettings* PS = UPhysicsSettings::Get())
{
if (S->bEnablePhysicsSubstepping)
{
PS->bSubstepping = true;
PS->MaxSubstepDeltaTime = 1.0f / FMath::Max(1.f, S->FixedHz);
PS->MaxSubsteps = 8;
}
}
FWorldDelegates::OnPostWorldInitialization.Remove(WorldInitHandle);
Super::Deinitialize();
}

void USimCadenceEngineSubsystem::OnWorldInit(UWorld* World, const UWorld::InitializationValues IVS)
{
if (!World || World->IsPreviewWorld())
return;
ApplyFromSettings();
GetOrSpawnPhysicsBridge(World);
if (!World)
{
return;
}

ApplyFromSettings(World);
GetOrSpawnPhysicsBridge(World);
}

void USimCadenceEngineSubsystem::OnWorldDestroyed(UWorld* World, bool bSessionEnded, bool bCleanupResources)
void USimCadenceEngineSubsystem::ApplyFromSettings(UWorld* World)
{
Bridges.Remove(World);
const USimCadenceSettings* Settings = GetDefault<USimCadenceSettings>();
if (!Settings)
{
return;
}

FApp::SetUseFixedTimeStep(Settings->bUseFixedTimestep);

if (GEngine && Settings->bInstallCustomTimeStep)
{
if (!GEngine->GetCustomTimeStep() ||
!GEngine->GetCustomTimeStep()->IsA(USimFixedCustomTimeStep::StaticClass()))
{
USimFixedCustomTimeStep* TimeStep = NewObject<USimFixedCustomTimeStep>(GetTransientPackage());
GEngine->SetCustomTimeStep(TimeStep);
}
}
}

ASimCadencePhysicsBridge* USimCadenceEngineSubsystem::GetOrSpawnPhysicsBridge(UWorld* World)
{
if (!World)
return nullptr;
if (TWeakObjectPtr<ASimCadencePhysicsBridge>* Found = Bridges.Find(World))
{
return Found->Get();
}
if (!World)
{
return nullptr;
}

FActorSpawnParameters SP;
SP.ObjectFlags = RF_Transient;
SP.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
return World->SpawnActor<ASimCadencePhysicsBridge>(ASimCadencePhysicsBridge::StaticClass(), SP);
}

FActorSpawnParameters SP;
SP.ObjectFlags = RF_Transient;
SP.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
ASimCadencePhysicsBridge* Bridge =
World->SpawnActor<ASimCadencePhysicsBridge>(ASimCadencePhysicsBridge::StaticClass());
Bridges.Add(World, Bridge);
return Bridge;
}
12 changes: 4 additions & 8 deletions Source/SimCadenceRuntime/Private/SimCadenceSettings.cpp
Original file line number Diff line number Diff line change
@@ -1,18 +1,14 @@
#include "SimCadenceSettings.h"
#include "SimCadenceEngineSubsystem.h"
#include "Engine/Engine.h"

#if WITH_EDITOR
void USimCadenceSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
{
Super::PostEditChangeProperty(PropertyChangedEvent);
if (GEngine)
{
if (USimCadenceEngineSubsystem* Sub = GEngine->GetEngineSubsystem<USimCadenceEngineSubsystem>())
{
Sub->ReapplyFromSettings();
}
}
if (GEngine)
{
// Settings changes will take effect on the next initialization cycle.
}
}
#endif

9 changes: 1 addition & 8 deletions Source/SimCadenceRuntime/Private/TrainingGameEngine.cpp
Original file line number Diff line number Diff line change
@@ -1,13 +1,6 @@
#include "TrainingGameEngine.h"
#include "SimCadenceEngineSubsystem.h"
#include "Engine/Engine.h"

void UTrainingGameEngine::RedrawViewports(bool bShouldPresent)
{
bool bPresent = bShouldPresent;
if (USimCadenceEngineSubsystem* Sub = GEngine ? GEngine->GetEngineSubsystem<USimCadenceEngineSubsystem>() : nullptr)
{
bPresent = Sub->ShouldSubmitFrame();
}
Super::RedrawViewports(bPresent);
Super::RedrawViewports(bShouldPresent);
}
40 changes: 13 additions & 27 deletions Source/SimCadenceRuntime/Public/SimCadenceEngineSubsystem.h
Original file line number Diff line number Diff line change
@@ -1,43 +1,29 @@
// SimCadenceEngineSubsystem.h
#pragma once

#include "CoreMinimal.h"
#include "Subsystems/EngineSubsystem.h"
#include "Engine/World.h"
#include "SimCadenceEngineSubsystem.generated.h"

class USimFixedCustomTimeStep;
class ASimCadencePhysicsBridge;

UCLASS()
class SIMCADENCERUNTIME_API USimCadenceEngineSubsystem : public UEngineSubsystem
{
GENERATED_BODY()
public:
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
UFUNCTION(BlueprintCallable, Category = "SimCadence")
void ReapplyFromSettings();
virtual void Deinitialize() override;

bool ShouldSubmitFrame();
GENERATED_BODY()

UFUNCTION(BlueprintCallable, Category = "SimCadence")
ASimCadencePhysicsBridge* GetOrSpawnPhysicsBridge(UWorld* World);
public:
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;

private:
void ApplyRealtimeMode();
void ApplyFromSettings();
void ApplyTrainingMode(bool bHeadless);
void InstallCustomTimeStep();
void RemoveCustomTimeStep();
void ConfigurePhysicsSubstepping();
void OnWorldInit(UWorld* World, const UWorld::InitializationValues IVS);
void OnWorldDestroyed(UWorld* World, bool bSessionEnded, bool bCleanupResources);
UFUNCTION()
void OnWorldInit(UWorld* World, const UWorld::InitializationValues IVS);

private:
TWeakObjectPtr<USimFixedCustomTimeStep> CustomTS;
double LastPresentedTime = 0.0;
double PresentInterval = 0.0;
void ApplyFromSettings(UWorld* World);
ASimCadencePhysicsBridge* GetOrSpawnPhysicsBridge(UWorld* World);

FDelegateHandle WorldInitHandle;
FDelegateHandle WorldCleanupHandle;
FDelegateHandle WorldInitHandle;
};

TMap<TWeakObjectPtr<UWorld>, TWeakObjectPtr<ASimCadencePhysicsBridge>> Bridges;
};
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