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v1.1.2 October 22nd, 2025
fbx:
- fix mesh import when fbx mesh is a root node
- do not require
gtestif tests are disabled- bind meshes that have materials but no elementmaterials
- add 'triangulatemeshes' import option to allow control of whether triangulation should be performed
- add generator metadata to USD
- support bitangents/tangents during import/emport
- fix material property mapping for non lambert/phong shader models
gltf:
- fix material index lookup when material is missing
- support khr_materials_volume_scatter extension
- improved support for gltf scattering extension
- add support for textures with brackets in their file names
- support EXT_materials_specular_edge_color & EXT_materials_clearcoat_color
- add generator metadata to USD
- fix various crashes
- support bitangents/tangents during import/export
- fix inverted normal maps
obj:
- replace backslash with slash in texture filepath
- fix crash on loading a file > 2gb
- allow a single value for ke material setting
ply:
- fix reading gsplat sh coefficients
- fix export issues when not all meshes have uvs or normals
- remove clipping to SH0 for Gsplat
- fix GSplat import and export and add support to SH4
spz:
- remove clipping to SH0 for Gsplat
- fix GSplat import and export and add support to SH4
sbsar:
- expose uv texture repeat controls
- panorama support
- refactor of sbsar for MaterialX support
- allow for unlimited cache
- switching the default normal format to sbsar
stl:
- reverse normals on export
- support empty normals on import
- calculate geometric normals on import
utility:
- increase MaterialX OpenPBR support
- improve shared file format args
- refactor input struct & material processing
- fix for crash in smooth normals computation
cmake:
- switch from cmake FetchContent to CPM
- updating openimageio cmake
usd:
- adding support for usd 25.05.01