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13 changes: 13 additions & 0 deletions .idea/.idea.AGD_StateMachine/.idea/.gitignore

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8 changes: 8 additions & 0 deletions .idea/.idea.AGD_StateMachine/.idea/indexLayout.xml

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6 changes: 6 additions & 0 deletions .idea/.idea.AGD_StateMachine/.idea/vcs.xml

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188 changes: 126 additions & 62 deletions Assets/Fonts/Kenney Future SDF.asset

Large diffs are not rendered by default.

2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 1/OnPunchMan_1.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 0
SpawnPosition: {x: 0.75, y: 1.5, z: 8}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 3.5
MovementSpeed: 1
MaximumHealth: 10
RangeRadius: 4
IdleTime: 2
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 1/OnPunchMan_2.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 0
SpawnPosition: {x: 3, y: 1.5, z: 14}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 3.5
MovementSpeed: 1
MaximumHealth: 10
RangeRadius: 4
IdleTime: 2
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 1/OnPunchMan_3.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 0
SpawnPosition: {x: -5.5, y: 1.5, z: 8.5}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 3.5
MovementSpeed: 1
MaximumHealth: 10
RangeRadius: 4
IdleTime: 2
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 1/OnPunchMan_4.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 0
SpawnPosition: {x: -4, y: 1.5, z: -5}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 3.5
MovementSpeed: 1
MaximumHealth: 10
RangeRadius: 4
IdleTime: 2
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 1/OnPunchMan_5.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 0
SpawnPosition: {x: 3, y: 1.5, z: 0.75}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 3.5
MovementSpeed: 1
MaximumHealth: 10
RangeRadius: 4
IdleTime: 2
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 2/PatrolMan_1.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 1
SpawnPosition: {x: 8, y: 1.5, z: 14}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 2/PatrolMan_2.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 1
SpawnPosition: {x: -5, y: 1.5, z: 7}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 2/PatrolMan_3.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 1
SpawnPosition: {x: -1, y: 1.5, z: -3}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 2/PatrolMan_4.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 1
SpawnPosition: {x: -1, y: 1.5, z: 10}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 2/PatrolMan_5.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 1
SpawnPosition: {x: 7.5, y: 1.5, z: -1}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 2/PatrolMan_6.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 1
SpawnPosition: {x: 7.5, y: 1.5, z: -10}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 3/HitMan_1.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 2
SpawnPosition: {x: 8, y: 1.5, z: 14}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 3/HitMan_2.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 2
SpawnPosition: {x: -5, y: 1.5, z: 7}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 3/HitMan_3.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 2
SpawnPosition: {x: -1, y: 1.5, z: -3}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 3/HitMan_4.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 2
SpawnPosition: {x: -1, y: 1.5, z: 10}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 3/HitMan_5.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 2
SpawnPosition: {x: 7.5, y: 1.5, z: 5}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 3/HitMan_6.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 2
SpawnPosition: {x: 7.5, y: 1.5, z: -10}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 4/Robot_1.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 3
SpawnPosition: {x: 8, y: 1.5, z: 14}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 4/Robot_2.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 3
SpawnPosition: {x: -5, y: 1.5, z: 7}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 4/Robot_3.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 3
SpawnPosition: {x: -1, y: 1.5, z: -3}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 4/Robot_4.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 3
SpawnPosition: {x: -1, y: 1.5, z: 10}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 4/Robot_5.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 3
SpawnPosition: {x: 7.5, y: 1.5, z: 5}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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2 changes: 1 addition & 1 deletion Assets/Resources/Enemies/Level 4/Robot_6.asset
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,7 @@ MonoBehaviour:
Type: 3
SpawnPosition: {x: 7.5, y: 1.5, z: -10}
SpawnRotation: {x: 0, y: -90, z: 0}
MovementSpeed: 5
MovementSpeed: 1.5
MaximumHealth: 10
RangeRadius: 6
IdleTime: 3
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1 change: 1 addition & 0 deletions Assets/Scenes/GameScene.unity
Original file line number Diff line number Diff line change
Expand Up @@ -798,6 +798,7 @@ MonoBehaviour:
playerScriptableObject: {fileID: 11400000, guid: 4240caefbf2e2f64eb8046b7c92646e0, type: 2}
levelScriptableObjects:
- {fileID: 11400000, guid: bada358cc71564c49831629438d87724, type: 2}
- {fileID: 11400000, guid: 3ceefc333a7c35a4d8743f64f88754db, type: 2}
sfxSource: {fileID: 629913882}
bgMusicSource: {fileID: 973737936}
--- !u!4 &2053379264
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8 changes: 4 additions & 4 deletions Assets/Scripts/Enemy/EnemyController.cs
Original file line number Diff line number Diff line change
Expand Up @@ -13,10 +13,10 @@ public class EnemyController

protected int currentHealth;
protected EnemyState currentState;
protected NavMeshAgent Agent => enemyView.Agent;
protected EnemyScriptableObject Data => enemyScriptableObject;
protected Quaternion Rotation => enemyView.transform.rotation;
protected Vector3 Position => enemyView.transform.position;
public NavMeshAgent Agent => enemyView.Agent;
public EnemyScriptableObject Data => enemyScriptableObject;
public Quaternion Rotation => enemyView.transform.rotation;
public Vector3 Position => enemyView.transform.position;


public EnemyController(EnemyScriptableObject enemyScriptableObject)
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3 changes: 3 additions & 0 deletions Assets/Scripts/Enemy/EnemyService.cs
Original file line number Diff line number Diff line change
Expand Up @@ -57,6 +57,9 @@ public EnemyController CreateEnemy(EnemyScriptableObject enemyScriptableObject)
case EnemyType.OnePunchMan:
enemy = new OnePunchManController(enemyScriptableObject);
break;
case EnemyType.PatrolMan:
enemy = new PatrolManController(enemyScriptableObject);
break;
default:
enemy = new EnemyController(enemyScriptableObject);
break;
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2 changes: 1 addition & 1 deletion Assets/Scripts/Enemy/EnemyType.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
public enum EnemyType
{
OnePunchMan,
DashMan,
PatrolMan,
Hitman,
Robot
}
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