A Minecraft plugin that makes the world evolve based on player actions, simulating ecological, seasonal, and social dynamics.
- Deforestation Tracking: Monitors tree cutting in chunks and applies ecological decay, turning grass blocks to dirt when thresholds are exceeded.
- Seasonal Cycles: Automatically cycles through seasons (Spring, Summer, Autumn, Winter), with effects like crop destruction in winter and water evaporation in summer.
- Village Interactions: Tracks player interactions with villagers, adjusting trade prices and potentially changing professions based on interaction levels.
- Persistent Data: All data is saved to YAML files for continuity across server restarts.
- Configurable Thresholds: Customize thresholds for decay, season durations, and interaction levels via config.yml.
- Download the latest release of Evolution.
- Place the JAR file in your server's
pluginsfolder. - Start your server to generate the default configuration files.
- Configure the plugin in
plugins/Evolution/config.ymlif needed. - Restart your server or use
/evolution reloadto apply changes.
Edit plugins/Evolution/config.yml to adjust settings:
settings:
deforestation_threshold: 50 # Number of trees cut before ecological decay applies
season_duration_ticks: 24000 # Ticks per season (default: 1 Minecraft day)
interaction_threshold: 10 # Interactions before price adjustments
development_threshold: 20 # Interactions before profession changes/evolution reload- Reloads the plugin configuration (requiresevolution.adminpermission)
evolution.admin- Allows access to admin commands (default: op)
- Tracks the number of tree blocks (logs) broken in each chunk.
- If the deforestation count exceeds the threshold, grass blocks in the chunk are converted to dirt.
- Decay levels decrease over time, allowing natural recovery.
- Seasons cycle every configured number of ticks.
- Winter: Destroys crops (wheat, carrots, potatoes) in loaded chunks.
- Summer: Removes water blocks in loaded chunks.
- Other seasons have no active effects but can be extended for custom behavior.
- Records interactions between players and villagers.
- After a certain number of interactions, trade prices adjust (farmers get discounts, others get markups).
- High interaction counts can change a villager's profession to Cartographer.
- Java 17 or higher
- Gradle 7.0 or higher
git clone https://github.com/yourusername/Evolution.git
cd Evolution
./gradlew shadowJarThe compiled JAR will be in the build/libs folder.
- Paper API 1.21.1
- Vault API 1.7
- Kotlin Stdlib JDK8
For issues, questions, or feature requests, please open an issue on the GitHub repository.
This project is licensed under the MIT License.