Implement checkpoint system for asteroid network#7
Implement checkpoint system for asteroid network#7Ranjana-git7 wants to merge 1 commit intoaadit-n3rdy:masterfrom
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Fixed menu freezing by moving rendering code outside the event loop. Changed asteroids-group to asteroids_group to fix a syntax error. Added import asteroid to resolve reference errors. Fixed UI button responsiveness in the Game Over menu.
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Hey @Ranjana-git7! Thank you for opening a pull request. Make sure to tag the maintainers and link the issue you are solving in your pull-request description if you have not already and they'll review as soon as possible. |
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@Ranjana-git7 please use the checkpointing system to generate weights as well, so that when the game is run in "standard mode" it automatically uses these weights Edit: the weights must be in the PR, so that when the user runs the game in standard mode even for the first time, it works perfectly |
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@aadit-n3rdy This PR implements a checkpointing system for the asteroid neural network so that standard gameplay works smoothly even on the first run. Changes |
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@Ranjana-git7 please resolve the merge conflicts |



@aadit-n3rdy
Fixed menu freezing by moving rendering code outside the event loop.
Changed asteroids-group to asteroids_group to fix a syntax error.
Added import asteroid to resolve reference errors.
Fixed UI button responsiveness in the Game Over menu.